What I like about this system is the representation it makes of close quarter squad-combat.
In Rogue Trader, we use a battle-grid, and it makes stuff like having the Arch-Militant lay down suppressing fire, pinning a target in order to have the Missionary creep around and engaged the pinned in close combat a joy to behold.
But I'm having a bit of a problem with the concept of hordes in this.
You see, Horde work great when dealing with 'long range' entrenched fire fights... you describe that there's a 100 guys in the city blocks in front, you guys take cover and you trade shot, throw grenades and so forth.
However, replicating the above example of using suppressing fire in order to pin down a target and get in close combat, things start to breakdown... how many members of the Hordes are suppressed? How many are actually in close range of the missionary? He's obviously not fighting all 100 of them at the same time, since they are split up between several buildings and floors.
How do you even represent a Horde on the board in close combat? Isn't somebody wildly charging and getting in CC with it actually 'inside' the Horde? I suppose that you could just 'free style it' once you're in CC and ignore the battlegrid and with a GM who is also a good storyteller, he maybe able to describe everything in a cool enough fashion that you won't mind... but still... I get the idea that he'd basically wade in there and slice people up, trading blows and everything... but you more or less lose the entire complexity and tactical level of combat, positioning and so forth and just devolve to throwing dices back and forth as soon as you get in close combat (Doubly so since parrying/dodging are out of the equation).
In short, there seems to be a bit of a dichotomy here. By default, Hordes represent an abstract concept (Much more so than fighting against 'normal' opponents)... but the abstractness goes from 5 to 11 when one goes from ranged combat to melee combat.
Any ideas/tips on how to deal with this? Especially from people who have ran Final Sanction...?