Posted 25 June 2010 - 01:07 PM
One trick I tried, to spice things up during one of the later fights, was to give a few Hordes "special weapons" - essentially allowing them to swap out one of their normal ranged attacks (so long as they've got 2 or more) for another kind of weapon (missile launchers with Krak missiles, in this case, using stats taken from The Inquisitor's Handbook, to help them break down and overcome fortifications) which didn't benefit from the normal horde damage bonus (because there's not enough of those weapons to gain the extra damage). Made the Hordes a little more diverse in their abilities, and helped keep the players on their toes, even with 6 players.
Writing Credits for Fantasy Flight Games: Into the Storm, Edge of the Abyss, Battlefleet Koronus, Hostile Acquisitions, Black Crusade Core Rulebook, First Founding, The Jericho Reach, The Soul Reaver, Only War, The Navis Primer,Ark of Lost Souls, and Hammer of the Emperor
I no longer write for, or am employed by, Fantasy Flight Games in any fashion. All of my comments are my own, and do not reflect the opinions of any employer, past, present, or future.