Maybe I'm looking at this in completely the wrong way, but aren't Demeanours meant to have their own rules (ie. ? If I'm reading it right, they're just another way of getting what you'd normally get via a Fate Point, but you have to Role-Play it? Seems like a rather wordy and clunky way of just giving everyone an extra Fate Point with a boat-load of caveats added to it.
I mean, what do Son of the Lion or Hot-Blooded do? I mean, there's a fluff description of Red Thirst, but what does that actually do in-game?? And If they all just grant one (or even several) of the things that Fate Points do, then why even have two of them, especially since you can only ever use one once per session - might as well not have additional ones.
Maybe it's because this is a demo scenario, and that Demeanours will get full rules in the real rulebook, but right now they just seem like Fate Points + Extra Rules, and that seems like a real wasted opportunity.
Please someone set me straight.