Okay, I know I have to be missing something, but I can't see it.
What rule is in place to stop the Imperial Player from placing all his orders to the strategic map, drawing more orders, placing more orders, etc, and ending up at the initiative victory at the end of the track? He has over thirty cards, and the way I'm seeing this now, he can potentially advance it over 60 spaces on his turn without fighting a single battle.
Like I said, I know I'm missing something - what is it?
At the start of every round (before the action step) the current player is detirmined by checking whose marker is closest to the start of the initiative track. Or if on the same space, who is on top. You cant choose to just keep on taking actions.
So it's not possible for the Imperial player to do what you have just discribed because at some point, the traitor's marker will be closer to the start of the iniative track than the imperial player, so will become the current player.