This is probably too early to ask, since FFG hasn't revealed much, but wow, budgets are tight nowadays, ain't they? Plan ahead.
I'm an Arkham Horror player, and I love that FFG seems to be pursuing a small niche of cooperative games. But I've read some of the comments on the older version of DungeonQuest, and it doesn't sound all that "cooperative". It sounds a bit more like "competitive solitaire", with every player trying to achieve a similar goal separately. My question is (for those who have played the older version), is there any interactivity between the players at all? Like cards played on each other, to help or hinder? Does whatever I do affect anyone else, perhaps besides just releasing more creatures into the dungeon?
I guess my concern is...I have different groups of players. Some love Arkham Horror because they want to win and die together, and not battle each other. Some love Eurogaming, and wish to crush all who challenge them. I tend to prefer the former, but can equally enjoy the latter. My problem is when the game becomes a weird hybrid of neither. Play together or oppose together, but not play alone until the final tally, like some lonely scavenger hunt.
I suppose as a tangent to that (so I don't tick any fans off), I will still probably pick this up as a purely solo game. Something I can do in front of the TV or whatever. Like Descent, my Arkham games, solo or otherwise, tend to take a few hours, and if DungeonQuest is a bit lighter than that...well, I'm at least intrigued.