Hello! I'm a long time lurker on this and the previous forum, but first time poster. I've been playing Arkham Horror fairly constantly since September, and my group (typically four) loves the game. It's the perfect thing when we have a few hours to spare and we're tired of shooting each other senseless in Bang! or whatever. That said, we are wondering a few things. These are some of the murkier rules; let me know how you play them. We only play the base game right now; we're hoping for Dunwich and King in Yellow for Christmas.
1. For cards like the Mythos Card "Blood Magic": The card asks you to roll dice equal to your stamina. It drains stamina for failures and gives you clue tokens if you're still alive. If you fail all the dice, you're devoured. On the card it's phrased something like "lose one stamina for each failed die". If average Arkham girl Amanda Sharpe took on one such card at full stamina and failed all dice, do you play it: a) There are five instances of 1 point of stamina damage, or b) there is one instance of five stamina damage?
If a, Michael McGlenn is completely immune to the card. If b, it can all be Flesh Warded away. Both options are intriguing. This question goes for all such cards, like some OW encounters or "The Man in Black".
2. We've been playing that you can spend a clue on a Combat check with the Fight skill and get two dice rerolled, but we've recently been wondering if that is right. It seems to me like the skills that boost Fight, Will, Sneak and Lore might not allow you to use two clue tokens on a reroll for Combat Checks, Horror Checks, Evade Checks and Spell Checks. The reasoning for that is that those skills already exist, namely Marksman, Bravery, Stealth and Expert Occultist. The rulebooks are fairly ambiguous on this matter, except to say that combat checks are a special skill check using your Fight value - not, explicitly, a fight check. What are opinions on this?
These issues don't come up much, we're just curious. Let me know.