1. When a card instructs a player to discard a hero card, where does it go? Out of the game? In the Wound Pile?
2. When a Quest is put into play, does the player keep it secret or is it revealed to all? Typically revealing tells the Sauron player where to muster up some resistance... Im thinking it should remain secret but would like a confirmation.
3. If a hero enters a perilous location that also has a monster located there he may ambush with either. Can the player then continue his turn normally despite the monster still being there, should Sauron choose peril instead? Similarly if the monster token is actually a "rumor" can he leave it there and the player wondering? Basically is the Sauron player ever forced to reveal a monster token or can he leave it, move it around perpetually etc.?
Lastly, a comment.
We are on our 3rd game and really enjoy it but it seems to go really fast. The Story marker moving twice a turn means you only really experience each stage for a couple of turns. Is there any way to slow this progression by the Sauron player? Im thinking not but maybe Im missing something.