Thanks for the replies.
I'm actually leaning away from Warhammer Invasion at the moment, it would probably be easier to get players into, but it seems to simplistic for my tastes. And I also don't like the Order vs. Destruction thing introduced into Warhammer. Is CoC or AGoT a more strategic game?
Hi and welcome...
Sorry, but I'v to disagree...
Warhammer SEEMS simple. It's definitely not. Everyone playin' it for a couple of times thinks this thing about it, it's normal...But it's a lot of tactical depth, especially for the 3-zone management stuff.
Anyway, I do play Agot as well (and I used to play Cthulhu) and I've to say that it's, maybe the deeepest one from a "strategical" point of view (assuming we're using "strategy" as a long time term). Agot has lots of variables, complex turns and tough choices. Warhammer has them as well, but it's dfferent.
Warhammer is played a lot into single turns were players interact by a classic "action chain". Straight in the concept, pretty "solid" and obviously more "direct".
In Agot both players are essentially playin' simoultanously, alternating when game mechanics force you to do so. You have the awesome Plot and a great "combat" style, with 3 different challenges and 3 different type of consequences (gain power, kill oppo's character or discard cards from the oppo's hand).
In Warhammer turns are shorter and independent, in a Magic style, but (IMHO) with a lot more "mature" depth.
Cthulhu has a great mood and wonderful mechanics (possibly one of the best resource mechanic ever). It can be very short or insanely long, but with a particular feature: if you're losing, you'll probably lose. There are lots of powerful stuff (maybe difficult to cast and make work), but when it happens, it's probably over.
And when it's short, it's VERY short. This "sudden deaths" are the biggest reason why I quit.
Now it has changed a bit, but the risk is always there.
Warhammer has some suddent deaths RIGHT NOW, but things are going to change, with an incredible amount of different decks coming (control, combo, aggro-control, different ways to play each Race).
If you know a bit the game, here's a list of some effective decks, just to explain how deep and various it can be:
- Dark Elf pure control (hand destruction, board control);
- Dark Elf with Orc/Caos splash Damage deck (lots of damage, HP reduction);
- High Elf/Dwarves (or Empire or BOth) control-combo Thrower deck (lots of indirect damages in a few turns);
- Skaven stuff (more brutal with Orcs, controll-ish with Caos and DE) (now!);
- Aggro Empire (I seem calm, but I'm not);
- Empire/Dwarves control (If I build my defense, you're not gonna win);
- Dwarves Aggro (fat and brutal);
- Dwarves Control (fat and tough);
- Caos Units control (corrupt, damage...all happy thins!);
- Orc blitz (destroy everything...Me too!);
- Orc Aggro-Control (destroy everythig...awaiting for the big ones).
I've seen each one of these decks and they're good.
In AGOT you can ind lots of good stuff as well (just to give you a direction to look at):
- Lannister Shadow (board control with Shadow mechancic, that allows stuff to come out from an "out of play" zone with a "surprise" effect);
- Lannister Kneel (TAP everything);
- Targaryen Burn (characters control);
- Stark WInter (winter is a particular game status that "force" players to get less gold);
- Baratheon Summer (summer is the opposite of winter);
- Greyjoy Winter Aggro.Control (win fast while removing threats);
- Baratheon Shadows Aggro Control;
- Martell Control (I said NO!);
- Stark defense deck (big guys awaits you to the wall!!!);
Hope it helps!
Anyway, any choice will be great!