Jump to content



Photo

Star Trek LCG?


  • Please log in to reply
22 replies to this topic

#1 The_Big_Show

The_Big_Show

    Member

  • Members
  • 645 posts

Posted 21 April 2010 - 11:40 PM

I mentioned it in a couple threads but it might get lost in the posts. Is there any chance of FFG grabbing this license, and I mean classic universe prime not the JJ Abhrams new alternate.



#2 JonHook

JonHook

    Member

  • Members
  • 77 posts

Posted 22 April 2010 - 03:09 AM

 A Star Trek LCG could be cool. If it followed the Warhammer: Invasion model, the capital board could be the player's starship. The ships could have several zones that need to be managed. 



#3 The_Big_Show

The_Big_Show

    Member

  • Members
  • 645 posts

Posted 25 April 2010 - 02:57 AM

JonHook said:

 A Star Trek LCG could be cool. If it followed the Warhammer: Invasion model, the capital board could be the player's starship. The ships could have several zones that need to be managed. 

That's an interesting idea. I had envisoned something more alike the CoC LCG with stories (episodes?) but I could see your idea as well.



#4 LordMalinari

LordMalinari

    Member

  • Members
  • 223 posts

Posted 25 April 2010 - 06:55 AM

JonHook said:

 A Star Trek LCG could be cool. If it followed the Warhammer: Invasion model, the capital board could be the player's starship. The ships could have several zones that need to be managed. 

I like this idea a lot, but perhaps instead of having a dedicated battlefield zone, you have to send away teams to your opponents ship to cause internal damage while you also play cards that deal indirect damage to represent ship-to-ship combat.



#5 Lars

Lars

    Member

  • Members
  • 1,662 posts

Posted 25 April 2010 - 07:04 AM

see i liked it when decipher finally made a battle deck and then you got rewarded for attacking ships. though Ialso really liked the traveling ot planets, doing missions and incountering delimias/obstructions too. I'd very very very happy with a mix. If it goes solely one way or the other i'd rather they slap a different name on it :P



#6 The_Big_Show

The_Big_Show

    Member

  • Members
  • 645 posts

Posted 25 April 2010 - 12:15 PM

I'd rather it be about completing missions rather than ship to ship combat though that has it's role to play.



#7 LordMalinari

LordMalinari

    Member

  • Members
  • 223 posts

Posted 26 April 2010 - 08:01 AM

The_Big_Show said:

I'd rather it be about completing missions rather than ship to ship combat though that has it's role to play.

How about this then: Each player has an Engineering and Bridge section aboard his ship, and a Mission zone where he sends Away Teams to missions in an attempt to overcome them. A player wins either if he destroys the opposing Capital Ship (done by reducing both of a player's ship's sector's shields to 0, and damaging those sectors three times each while shields are down) or by completing a certain number of missions. Sectors of a ship can be repaired, and power can be diverted between the shields for each zone using card effects; and while a sector is destroyed various effects happen, for example while Engineering has three damage on it you can't play Movement cards to allow you to change missions etc. and while the bridge has three damage on it you can't use transporter effects.

Sectors can be damaged by capital ship to capital ship combat, by requesting aid from other ships, or beaming away teams aboard while shields are down.

Aside from winning the game, completing missions also have beneficial effects you can choose to activate on completing the mission, for example gaining a new crew member, new technology or an effect that causes problems for your opponent.

That's a rough outline, what do people think about this as a combination of both missions and ship combat?



#8 The_Big_Show

The_Big_Show

    Member

  • Members
  • 645 posts

Posted 26 April 2010 - 09:48 AM

Sounds good to me. I like that idea. Allows away missions and shipboard missions as well.



#9 SJBenoist

SJBenoist

    Member

  • Members
  • 32 posts

Posted 10 May 2010 - 08:09 AM

I guess it depends on the scale of the game.

 

If your playing the entire Federation, the game would need to be very different than if you are controlling a single ship.

Still, a simple Invasion-style "destroy the other guy" game feels all wrong for Star Trek.



#10 The_Big_Show

The_Big_Show

    Member

  • Members
  • 645 posts

Posted 20 May 2010 - 11:46 PM

SJBenoist said:

the other guy" game feels all wrong for Star Trek.

Which is why I think it should be mission based like Call of Cthulhu with it's stories. Something along those lines as the primary play style.



#11 nhowell83

nhowell83

    Member

  • Members
  • 8 posts

Posted 31 October 2010 - 04:08 AM

 Story driven like CoC LCG would, in my opinion, be the best option. I can't see having straight ship to ship combat set in the Star Trek universe. Can it be done? Yes, of course; however, I think this would then be a short lived LCG. In fact, it might not be an LCG at all, but rather a board game.



#12 Locutusita

Locutusita

    Member

  • Members
  • 3 posts

Posted 08 December 2010 - 09:29 PM

Wonderfull i really like the last Decipher edition sigh....



#13 Cuthalion

Cuthalion

    Member

  • Members
  • 1 posts

Posted 23 January 2011 - 11:15 PM

  I liked the Dicipher Star Trek CCG. I would think that FFG could streamline the rules and make it a living card game, it would work.

I would certainly buy it.

 

And seeing what a good job FFG did on the Warhammer and Warhammer 40k RPGs, I would certainly not mind them taking over the Star Trek RPG as well.



#14 PWBrian

PWBrian

    Member

  • Members
  • 84 posts

Posted 06 April 2011 - 12:15 PM

nhowell83 said:

 Story driven like CoC LCG would, in my opinion, be the best option. I can't see having straight ship to ship combat set in the Star Trek universe. Can it be done? Yes, of course; however, I think this would then be a short lived LCG. In fact, it might not be an LCG at all, but rather a board game.

I think that's definitely the way to handle a Star Trek game.  And I will just put in that I would pounce all over a Star Trek LCG, just in case the people who buy into licenses here are reading all this.



#15 tjmk

tjmk

    Member

  • Members
  • 24 posts

Posted 08 April 2011 - 07:47 AM

 I've been seeing a lot of talk lately about "buying up" rights to older games and republishing (or revamping) them as LCGs. Is this a common practice? As far as I know, the only card games to successfully transfer from one company to another with their mechanics intact have been Pokemon and Yugioh, and they both transferred to their parent companies from game developers (in other words, the people who held the rights to begin with and decided simply to continue the game "as is.") I've never heard of a game's design transferring to another company with the rights to an IP.

Is this even possible? Does FFG (or any other company, for that matter) have the ability to legally acquire the game design from another company (many of them now bankrupt and closed)?

If so, that'd be awesome, and could bring back a lot of old favorites for fanbases that are still very active. Does anyone know whether or not this is a plausibility? I would personally love to see several old games as LCGs.

 



#16 spirit

spirit

    Member

  • Members
  • 417 posts

Posted 10 April 2011 - 06:55 AM

It's not a common practice to re-release old games as an LCG yet but then so far there's only 3 LCG games in existence with only a 4th about to become available. These threads are really people wishlisting on what they'd like as an LCG and other people chipping in with 'I loved the old version, do that'. As to the possibility of buying those games in the format they were in... depends who holds the licence and what their price is. Someone will hold it... somewhere. Need to track them down though and get their permission.



#17 tjmk

tjmk

    Member

  • Members
  • 24 posts

Posted 10 April 2011 - 10:26 AM

 I guess it just doesn't sound like a particularly wise business strategy. Even if people really liked the old game, and might still buy it, there would probably always be the stigma that it's "not your game." The comparisons to how Company A did it compared to how you are doing it would be inevitable and might not be favorable. Plus, you'd probably have a bunch of griefers complaining about why they aren't allowed to use their old cards in tournaments or whatever.

...or maybe not. I guess we won't know until someone (FFG or another company) tries to do it.



#18 The_Big_Show

The_Big_Show

    Member

  • Members
  • 645 posts

Posted 15 April 2011 - 04:13 AM

Doesn't have to be a buy up and a re-release. Buying the license and making a brand new LCG is probably the way to go. 



#19 johnthecb

johnthecb

    Member

  • Members
  • 1 posts

Posted 28 July 2012 - 05:58 AM

These are all very good ideas and would definatly buy a star trek lcg.

It just takes a somebody to take a chance and try to make a working model.

If they can make a Star Wars lcg then going To Star trek shouldn't be to hard. Who knows maybe they take a few aspects from the Star wars game.



#20 MarthWMaster

MarthWMaster

    Member

  • Members
  • 1,218 posts

Posted 31 July 2012 - 02:03 AM

I would love this so much. I'm more of a Star Wars appreciator, but my fiancee loves Star Trek and I know she would pick this up with me. 

I also agree that it should be primarily about completing missions. For one thing, the generic "I attack, you defend" mechanic is getting really old for me, keeping in mind that it dates back to the very first CCG. For another, Star Trek is about exploring strange new worlds, seeking out new life and new civilizations, and so forth. Not about blowing up some other guy's ship. Besides, it's inevitable that many players would wish to build their crew around either Kirk or Picard, and so a PvP-centric game would result in a lot of bloodshed among the Federation.

However, PvP does indeed have its place in the Star Trek mythos, such as if fans were allowed the option of playing as the Borg. Perhaps some factions/captains/whatnot would favor PvP-style gameplay, whereas others would favor missions and still others would be equally competent in either. PvP should not, however, be the primary focus of the game as a whole.

I'd also like to add that this would be a great opportunity for FFG to add another multiplayer LCG to their library, something that a lot of fans have been clamoring for, both inside and outside of the A Game of Thrones playerbase.






© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS