Jump to content



Photo

A Malady of Mutation >> A look at Corruption and Mutation from Winds of Magic


  • Please log in to reply
13 replies to this topic

#1 ynnen

ynnen

    Member

  • Members
  • 197 posts

Posted 15 April 2010 - 08:39 AM

At the top of the world, where the warpgates of the Old Ones are said to have once stood, lie the Northern Chaos Wastes. The wastes are shifting and insane landscapes where reality and the realms of the daemonic gods of Chaos bleed into one another. The power of Chaos is transformative. Where it broaches on the mundane world it warps things into strange shapes for inscrutable purposes.

Those who find themselves altered by mutation do not immediately fall into the worship of Chaos, despite the proclamations of nobles and priests. To develop a mutation is an incredibly distressing occurrence, not only does the unfortunate mutant find his own flesh in revolt, but his neighbours will view him with horror and sell him out to the authorities – assuming they don’t just kill him themselves...

You can read more about corruption and mutation in my latest designer diary for Winds of Magic.



#2 Watcher

Watcher

    Member

  • Members
  • 70 posts

Posted 15 April 2010 - 09:01 AM

An excellent development diary! And well timed too.. I think we were all starting to wonder about the contents of Winds of Magic.



#3 Sunatet

Sunatet

    Member

  • Members
  • 542 posts

Posted 15 April 2010 - 09:36 AM

Now thats something!

Finally! Muahhahhaha

Already love it

Can change corruption points to challenge die you say... SWEET



#4 42!

42!

    Member

  • Members
  • 141 posts

Posted 15 April 2010 - 08:42 PM

I really like the idea of GM invocation - that way corruption can be a utilized much more often in a game rather than going from a "non issue" to a characterending mutation... It can also be used to indicate that npc's are corrupted at some level (by choice or not).



#5 Fresnel

Fresnel

    Member

  • Members
  • 539 posts

Posted 15 April 2010 - 10:03 PM

Agreed, this option for GMs of bleeding off corruption is really good. Assuming a GM doesn't want to operate at Call of Cthulhu levels of PC churn...

 

 



#6 doc_cthulhu

doc_cthulhu

    Member

  • Members
  • 733 posts

Posted 17 April 2010 - 06:34 PM

I think it's couraging for GMs and players all around that these things come up and are developed. It's also really nice and interesting to notice that the basic structure of these rules and our house rules are pretty much alike. For me it means that WFRP is certainly going to into right direction!


The Daily Empire - An inspirational & resource site for all games of Warhammer

The Guild Blog - A blog about RPGs, games (and apparently comics) by my gaming group


#7 dvang

dvang

    Member

  • Members
  • 2,242 posts

Posted 20 April 2010 - 07:35 AM

They work really well, and there are some enemies and places where corruption can be quite a frequent check.



#8 keltheos

keltheos

    Member

  • Members
  • 681 posts

Posted 20 April 2010 - 08:01 AM

 Dvang, you tease!



#9 dvang

dvang

    Member

  • Members
  • 2,242 posts

Posted 23 April 2010 - 10:03 AM

Hey, it's not MY fault.  Blame FFG.



#10 mcv

mcv

    Member

  • Members
  • 281 posts

Posted 11 May 2010 - 01:46 AM

According to the preview, your Corruption Threshold is 5 + T. Wouldn't it make more sense to make it 5 + WP? Especially since Wound Threshold is already based on T, but also because it seems to me the will to resist corruption is more important than physical toughness.



#11 Bindlespin

Bindlespin

    Member

  • Members
  • 286 posts

Posted 11 May 2010 - 07:22 AM

setting it against toughness might mean we are talking about the body's ability to resist physical mutation instead of something that the mind can resist.



#12 mcv

mcv

    Member

  • Members
  • 281 posts

Posted 11 May 2010 - 09:32 PM

But it's not merely a disease, is it? It's a magical, corrupting influence. Willpower sounds like a better fit to me.



#13 Mal Reynolds

Mal Reynolds

    Member

  • Members
  • 683 posts

Posted 15 May 2010 - 10:43 AM

mcv said:

According to the preview, your Corruption Threshold is 5 + T. Wouldn't it make more sense to make it 5 + WP? Especially since Wound Threshold is already based on T, but also because it seems to me the will to resist corruption is more important than physical toughness.

Maybe you got a point there. But its the same in the 2nd edition that is Toughness that decide how well you can withstand mutation and corruption. But when it comes to corrupted enviroments like the chaos wastes or troll country the test is against WP (from tome of corruptions).

I usually look at chaos corruption as radiation.



#14 mcv

mcv

    Member

  • Members
  • 281 posts

Posted 16 May 2010 - 12:43 PM

Mal Reynolds said:

I usually look at chaos corruption as radiation.

Then I understand using T. Personally I tend to see it as magic, as well as a reflection of a corrupted personality.






© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS