On the old board, I remember posting a poll where asking about tasks and missions. If my memory serves me, I'm pretty sure the results came out that few tasks have ever been completed and zero or close to zero missions by everyone who took it (including, seeing it happen in a game you weren't playing (O:)
To me, it just seems like it's better to, you know, collect clues and seal gates, or fight off monsters, than puts around doing Tasks and Missions (especially in a game with a smaller number of players). I tend to only even consider them if it's "on the way," or there's just nothing else to do.
So, what are some ideas for the developers to fix these cards? (or maybe you think they're fine as is, if so, you're welcome to explain)
Here's a couple I had (both together would be too easy, I'm thinking one or the other):
1) Allow all investigators to complete steps in Tasks and Missions (like in Rumors). Though, if it's completed, the reward goes to the person holding it. It can be traded without resetting it.
2) New Common Item:
Cost: (appropriate cost, would need to look through the deck for comparison, but probably fairly cheap)
Encounters: Discard Newspaper Clippings to put a Clue Token on a Task (in your posession or another investigator's possession) as if you've just spent an encounter in the next location on that Task.
Any Phase: Discard Newspaper Clippings instead of spending a Clue Token. You can not use this towards sealing a gate, or if any Task is in play.
New Unique Item:
Cost: ($1 more than Newspaper Clippings)
Encounters: Discard Alien Runes instead of a Mission's (in your possession or another investigator's possession) required cost to complete a step and put a Clue token on that mission. You must still be in the next location.
Any Phase: Discard Alien Runes instead of spending a Clue Token. You can not use this if any Mission is in play.