OK, at the risk of repeating myself... I'll repeat what I already said about that article!
There's nothing new in that article that we didn't already know. All that I learned was that the designer thinks he invented many of the concepts that have already been in use with Battlelore.
Not a big fan of parting shots, but I do like having some drawback for changing targets. Seems like there are better solutions than free strikes though.
I need to think a bit more about the armor. Changing the hit distribution for three levels of units sounds like a bad idea on the face of it. Memoir does this, but you're talking about units with HIGHLY different levels of armor : infantry vs artillery vs tanks. Even if you did want differences on the die, why not do something like Hit All, Hit Blue/Green, Hit Green, Retreat, Valor... and something else. Same distribution but on a 6-sided die. As things stand, you're really going to need some flanking to hit those red units.