chris yates said:
So if someone played Cosmic Zap when the Clone flare was played to retrieve Plague that would Zap the Clone flare and prevent Plague from being retrieved although its effects would still be felt from that card play?
Card Zap, not Cosmic Zap. But you have it right - the Plauge would happen, you'd Card Zap Wild Clone, and he'd only have Wild Miser left.
Alternatively you could Card Zap on the Miser when he draws a new hand, and force him to lose all three. This way you have to wait and endure more plagues, though, but that can be a good thing if they don't hit you.
Trouble is there is only one Card Zap in the whole deck. At least with the constant plaguing you'll be going through the deck faster. And again, with more players you'll go through the deck even more quickly, and the odds will be against the offending player drawing the Zap for themself.
And you can Plauge the player too. Unless they have a third flare or a second artifact, they'll lose part of the combo. Try and do it when their hand is getting low.
I suppose a Quake is never going to happen with so much plague going around.
This combo is a little hard to break, but in a game with lots of players it shouldn't last too long. Fortuneatly, the odds of drawing this combo is very slim. The odds of even having both those flares in the deck is slim (slimmer still with the expansion), and then somebody has to be lucky enough to draw them both, with a plague. A game with this many abilities and powers is bound to produce some sick combos, but they tend to be rare and not unstoppable.