We love your games, we buy and play them, but the many, many red/green colorblind men in this world are constantly struggling with your choices of color coding. WHFRPG is a prime example, the stance rings for example ... it is impossible for those of us with this kind of color blindness to tell them apart. The challenge vs characteristic dice indicators in the text, on and on.
The usual advice is 'mark the components to make them distinguishable'. Sure, we could do that but why should we have to mar the high quality (and not that cheap) components of our beloved games? Perhaps the answer is to either test your color coding with the common red/green color blind, or add identifying marks into the designs that allow us RGCBers to tell a stress from a fatigue.
Thank you for listening ...