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#1 Cidervampire

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Posted 10 December 2008 - 02:47 AM

A frined just picked it up for me from London.  Should be playing it in a few hours!

 

Geoff



#2 Brando

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Posted 10 December 2008 - 03:03 AM

Awesome and Congrats! Let is know how it goes.



#3 Gorthuar

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Posted 10 December 2008 - 05:21 AM

You are aware that failure to produce a full review will result in us throwing you into the Black Void? :D



#4 Cidervampire

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Posted 10 December 2008 - 08:53 AM

Hi,

The figures are pretty good and on the same scale as the 2nd edition minis.  Checked the adventure deck and it is different!

There are only 8 bag of golds rather than 13

There is an extra Wraith

There are 2 new cards! (2 of each)

Shadow Craft 2

and Lemure Craft 1.

Neither have any special rules

I guess we needed more Craft beasties but not sure on the reduction in Gold

 

Geoff



#5 SubElement

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Posted 10 December 2008 - 09:28 AM

Cidervampire said:

Hi,

The figures are pretty good and on the same scale as the 2nd edition minis.  Checked the adventure deck and it is different!

There are only 8 bag of golds rather than 13

There is an extra Wraith

There are 2 new cards! (2 of each)

Shadow Craft 2

and Lemure Craft 1.

Neither have any special rules

I guess we needed more Craft beasties but not sure on the reduction in Gold

 

Geoff

Excellent! So there are new cards, and yes we did need a few more craft cards in the deck in my honest opinion.

Also, what do you mean by only 8 bags of gold?



#6 Brando

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Posted 10 December 2008 - 09:31 AM

SubElement said:

Cidervampire said:

 

Hi,

The figures are pretty good and on the same scale as the 2nd edition minis.  Checked the adventure deck and it is different!

There are only 8 bag of golds rather than 13

There is an extra Wraith

There are 2 new cards! (2 of each)

Shadow Craft 2

and Lemure Craft 1.

Neither have any special rules

I guess we needed more Craft beasties but not sure on the reduction in Gold

 

Geoff

 

 

Excellent! So there are new cards, and yes we did need a few more craft cards in the deck in my honest opinion.

Also, what do you mean by only 8 bags of gold?

 

I can only assume he means 8 bag of gold cards as opposed to 13



#7 SubElement

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Posted 10 December 2008 - 09:32 AM

Brando said:

I can only assume he means 8 bag of gold cards as opposed to 13

Oh, duh... So glaringly obvious now you said it... I dunno, we did find ourselves getting a ton of gold during games, we'll see how it plays I suppose.



#8 Roy

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Posted 10 December 2008 - 10:12 AM

I actually prefer the reduction in gold.. there was too much of it anyway. Less chance of getting healed :D



#9 Cidervampire

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Posted 10 December 2008 - 10:36 AM

I've probably missed a few but the changes in Adventure cards that I spotted are:

Cross - works on all spirits but you can't keep them as trophies

Poltergeist and the Witch are followers.

Serpent is an animal

Siren only works on that region, no characters are immune

Witch - a roll of a 6 allows you to replinish all your fate points

the Enchanter, Fairy and Phantom allow you to choose to gain a fate.

Gnome also allows you to evade in the hills

Pixie also lets you evade in the woods

A roll of 2 in the Shire gives you a fate point

 

The only change in spells that I spotted was that if you cast immobility on a character it has to be before they move.

I like the way they have brought more keywords into the rules such as clearly labeling Weapons, adding the word Attack to cover Battle (rather than combat) and psychic combat., creatures to cover anything other than characters that attacks you.  This allows rules and cards to more clearly reference things. The only one I think they made a goof with is Armour.  It was fair enough putting shields and helmets into the armour category to repesents objects that can save your life but they have also called Armour Armour rather than calling it a suit of armour.  This may cause a bit confusion as to whether a card means Armour as in Armour or Armour as in the category.

Geoff

 

 



#10 JCHendee

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Posted 10 December 2008 - 12:57 PM

Thanks for the preview and commentary... though it does make me grumble a bit more in waiting on my delayed Upgrade. Seriously though, thanks for the detailed peek!



#11 akuma508

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Posted 10 December 2008 - 02:55 PM

Cidervampire said:

Hi,

The figures are pretty good and on the same scale as the 2nd edition minis.  Checked the adventure deck and it is different!

There are only 8 bag of golds rather than 13

There is an extra Wraith

There are 2 new cards! (2 of each)

Shadow Craft 2

and Lemure Craft 1.

Neither have any special rules

I guess we needed more Craft beasties but not sure on the reduction in Gold

 

Geoff

I also like less Gold. 10% of the BI desk  was gold. Way to much.

More Craft's are good. but only a 2 and a 1? Surely they could have been a 3 and 4? 

 



#12 Brando

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Posted 10 December 2008 - 04:13 PM

akuma508 said:

Geoff

 

 

I also like less Gold. 10% of the BI desk  was gold. Way to much.

More Craft's are good. but only a 2 and a 1? Surely they could have been a 3 and 4? 

 

Maybe they felt bad for the poor Troll! In seriousness though my guess is it was more about being able to level up on craft with the correct change and hence not waste as much from the few craft creatures available.



#13 Gentlegamer

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Posted 10 December 2008 - 04:38 PM

Picked up my copy today. I notice that the Raiders now only take your Gold, and not any Objects.



#14 Gentlegamer

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Posted 10 December 2008 - 05:03 PM

My storage tray has an odd attribute. There are eight slots for Adventure card-sized cards, but six of them have "ledges" that significantly decrease the depth available for holding cards. What is the purpose of this?



#15 Roy

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Posted 10 December 2008 - 05:06 PM

Raiders just taking your gold... not so excited about that change



#16 SubElement

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Posted 10 December 2008 - 07:55 PM

Cidervampire said:

Poltergeist and the Witch are followers.

The only change in spells that I spotted was that if you cast immobility on a character it has to be before they move.

Geoff

 

Wow they are some pretty big changes. So if I put it correctly when a character dies, the Poltergeist and Witch now stay on the board and don't go back to the deck, they can be mesmerised (if you want to?) and you can sacrifice them to the vampires?

Also, you can't cast Immobility on a character to end a combat?

Gentlegamer said:

Picked up my copy today. I notice that the Raiders now only take your Gold, and not any Objects.

That's a big one for us. Everyone FEARED the deck bigtime until raiders was popped out. That was an almost instant death card.



#17 RiCHiE

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Posted 10 December 2008 - 08:51 PM

SubElement said:

 they can be mesmerised (if you want to?)

Thas a welcome change... This stops stalemates, which was rare but annoying end to the game. 



#18 Gorthuar

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Posted 10 December 2008 - 11:43 PM

Wow, some big changes there. Definitely nice to see more Craft opponents, and things that can boos anyone's Fate. IMO the Raiders needed to be toned down, but I do hope it won't become a general tendency...

 

I thank you for your time

 

 

Lord Gorthuar de Veris

Cult of Nagash



#19 TeufelHund

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Posted 11 December 2008 - 12:12 AM

The Raiders change does concern me a bit, but perhaps only for nostalgia reasons as it was a good card to bring the leader back to the pack sometimes.

What are some of the new powers the characters have compared to the 4th edition? I noticed in a preview that the troll can now regenerate, for example. 



#20 Dam

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Posted 11 December 2008 - 12:13 AM

Gentlegamer said:

 

Picked up my copy today. I notice that the Raiders now only take your Gold, and not any Objects.

 

 

First Toads, now another staple of Talisman get sissified? Raiders and Cursed by Hag were one the few cards that could peg down a character loaded with stuff/followers. Now all you lose is gold? Sigh  .


"A dirty mind is its own reward."





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