I thought one of the things FFG would do with their license would be to get a HUGE amount of sales by combining FFG boardgamers and fans of GW. I see that they COULD with this game, and attract all the WH40K players. I play WH40K, I am also perhaps even more likely to buy an FFG game since, if you note, I am also a big FFG fan.
However, it doesn't appear I will buy this game. I don't plan on getting laughed out of my WH40K group, and the mention of card combat sort of...not only had them not willing to play, but laughing at the idea?
I figure this could be FFG's biggest seller yet, seriously, if it was done right, by combining audiences. But not only does the idea of the card combat turn me off (though I would at least be willing to try the game), the fact that I'll get laughed at for it (though I normally don't mind about what other people think, this is the people I play games with too) means that right now...this is a no go.
WH40K players use dice. That's just how it works. However, they didn't seem to mind WK's when we played it. I do have a few others that play WH40K as well as boardgames that would play this probably, but the WH40K guys don't seem that anxious about the card aspect.
This is ironic as the original needed a refix, however I think that the core idea of combat should have been retained, or maybe dual rulesets for those WH40K players. Even more ironic, I feel this period and theme of the game appeals to GW and WH40K players MORE than the typical FFG player.
But the combat is a big sticking point apparantly. Even I have problems with it and I'm more willing to play FFG games.
Is FFG actually going to try to rake in sales, or is they just content for the typical FFG fan to buy it with a little more sales from those of us that are both FFG fans and GW fans (note I've also gotten WK, and CM).
If they truly want to gain the GW fans and WH40K fans, what are they going to do to offset the bad attitude that many get (and once again, may I point out that WH40K is a MINIS [which they already state they will have a LOT of different minis or pieces in the game so that's good] and uses a LOT OF DICE THROWING) in regards to the card combat?
I am looking for what they are going to use as a counterbalance to actually attract instead of push potential sales away. WH40K players aren't all about the "Evolution of FFG's game design" though they may be favorable towards GW's latest edition, or if older edition players, at least towards LOTS of DICE and Minis. However, the minis don't seem to be countering the card combat take thus far.
Which is where my question comes about. Please, appeal to me FFG? And I'm already a fan so it shouldn't be as hard.
And then, appeal to my friends.