In that case, we really need to get into a heated argument about it.
I'll go get my mithril armour then... On the plus side, I now want to get the game out & play it few times again.
I think your strat has a lot of merit - you want to play Bree by rushing hiding and friendship to get the goodies, and you don't mind triggering a few events to get the couple of cards that are hidden in the event track... but elbereth forbid you don't finish the sub-tracks before triggering events 3 or 4. Then I think you need to get through travelling and complete the board, other wise Sauron leaps forward 3-5 spaces and is staring the ring bearer in the nose halfway through the next board.
Some thing colouring my side of the argument:
- most of my experience is with 4 player games. In these games there aren't enough life tokens to go around and so hobbits tend to go corrupt faster, so Sauron moving forward is pretty scary. Also boards take a little longer as hobbits are more likely to spend a turn to move back a step.
- I always prefer consequences that can be undone (Hobbit corruption, foes, discard shields) over allowing Sauron advance, b/ there are very few ways to undo Sauron moving forward. (just the one Gandalf card IIRC)
- the only 2 -player game I've played also involved the battlefields expansion, so there were a whole set of new rules & consequences
- I'm currently of the opinion that the added military victory condition in Friends & Foes actually makes the game too easy. I have not tried the game with the special edition / limited release card (a print-it yourself copy is available here: http://www.convivium...LOTR_BG_Eng.pdf )