Old Master said:
For Valkyrie I would see something like being teleport and looting the corps of dead opponents before helping them reach Valhalla (which would make her miss a turn).
Ah, you mean that she can steal a enemy trophy from a other character by teleporting to that character etc?
That would be really nasty and fun to me !
How about rolling a 6 for teleporting etc ( this makes it less powerful, otherwise she can steal almost all the enemies from opponents
Old Master said:
As for Dragon Rider, how about he roll 2 dice, the first roll is the normal mouvement roll but he doesn't move yet and roll a second dice, if both dice are of different value then nothing happen and he move as normal but if he get the same roll twice then he can fly down (teleport) on the closest opponent with a +2 on his dice roll.
I like your idea, but i think it will decrease the chance to use that ability.
Maybe we can use the same idea by roling a 6, and then you can teleport if you want, by flying down on a enemy in your region and getting a +2 etc.
A interesting thing to note is, that the Dragon Rider from third edition cannot fly.
He can enslave a dragon, and take them as a follower to get a +3 in battle and he may roll 2 dices for movement, and use the highest roll for his move.
( but maybe that FFG can also make a flying Dragon Rider) There is one in the dragon expansion as a enemy !
The Flying down idea for a Dragon Rider can be added for a Flying Dragon Rider, and that would be awesome.
The player cannot use horses with the normal Dragon Rider or the Flying Dragon Rider of course, ( and mules is another debate..
I wish you a merry christmas too !