Mr. Goodenough's essay on the "Fate Rule", as previously discussed in another thread, highlights the randomess factor within Talisman : "However, one side effect of all this randomness is that it can feel like the game is playing you instead of you playing the game. If a player finds himself with a long streak of bad luck and feels he has no control over the outcome, he tends to slip into a state of complacency. The player feels like he is simply standing by and watching what happens to his character instead of actively participating in the game."
This was one good reason why I stopped playing Talisman and bought, as a potential replacement, World of Warcraft: the boardgame. Both are rather similar, but the second has much less randomess in it, making it a potential substitute for Talisman's more passive experience, in my humble opinion.