Okay, so my friends and I have been playing Talisman for a while now - eighteen years give or take - and somewhere along the line we decided to create our own rules and game types. Now I don't know if it's been suggested else where here - apologies for repetition if something similar is out there -,but one game alternative that we have found to be highly entertaining, and should work no matter your edition, is Team Talisman: Alignment War!!!
Alignment War Rules
Set-Up: Characters are divided into three piles, by alignment.
Character Select: Two teams of equal players are formed, Good Vs. Evil, and each player randomly picks one character from the Neutral pile and one from their team's alignment pile. If you opt for the Neutral character, you remain Neutral, but in D&D terms you are either Neutral-Good or Neutral-Evil.
Game Changes: The aim of the game is to defeat the opposing team. Two approaches to achieving this goal;
- "Wipe them out. All of them." - Kill your way to victory, either through simply being harder than them or through taking the crown and bumping off your opponents one-by-one (using the old challenge rules - not sure what the current end game rulings are?). To add to the fun, and to ensure impetus, should a player be killed, they miss their next turn before returning to the game as a randomly selected character with the opposing team - i.e. they swap sides.
- "Drink some of this, Michael. Be one of us." - Okay, so this is more difficult to achieve for most, but there are quite a few ways to alter one's alignment - often accidently. This approach has the advantage of not having to wait a turn for your new buddie to join in.
With regards to characters who are able to pick their starting alignment or alter it during play, they can only change between their starting alignment or Neutral (used in order to avoid negative alignment related effects).
"There ain't no coming back!"(Alternative)
Replaces the "Team-Swap-On-Death" ruling with good ol' oblivion. When your dead, your dead! Best played when limited for time as no one likes to twiddle their thumbs whilst others play. To make up somewhat, you can be the monsters and roll for them...but you have to perform impressions of them as you do so.
Three Way War (Alternative)
In this instance, best suited for larger groups of odd-numbered players, divide yourselves into three (teams that is) and pick two-choose one character of your team's alignment. This one may take a little longer to play.
Well, if you haven't tried something like this already, I highly recommend it for a giggle or two If you do, let us know how it goes!