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#1 zero80

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Posted 30 October 2009 - 07:15 AM

192 plastic figures
10 plastic mountains
12 plastic dial connectors
16 activation tokens
1 battle marker
7 city tokens
26 damage tokens
8 defeated hero markers
20 development tokens
35 exploration tokens
4 home realm setup markers
40 influence tokens
13 large map tiles
12 resource arrows
38 rune tokens
16 stronghold tokens
24 training tokens
4 faction sheets
4 reference sheets
32 order cards
23 quest cards
30 fate cards
12 hero cards
16 objective cards
25 reward cards
32 season cards
50 tactics cards
3 title cards
1 40-page rulebook

http://www.boardgamegeek.com/image/594603?size=small

 



#2 Old Dwarf

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Posted 30 October 2009 - 10:43 AM

Well..another step closer to MUST HAVE

 

OD


A Dwarf in Winter


#3 Old Blue

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Posted 30 October 2009 - 08:56 PM



#4 Hem

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Posted 31 October 2009 - 12:55 AM

Hell...

Please, FFG : open in your company a departement that would help your fans finding a new bigger flat, eh ? that'd be sweet  :)



#5 superklaus

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Posted 31 October 2009 - 06:48 AM

13 tiles only? The preview pic on the website shows alot more.



#6 Raviv

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Posted 31 October 2009 - 07:45 AM

Those are "multi-hex" tiles, for a total of 36 hexes (IIRC)



#7 Stefan

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Posted 31 October 2009 - 10:53 AM

How does this work? *confused



#8 superklaus

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Posted 31 October 2009 - 12:59 PM

Raviv said:

Those are "multi-hex" tiles, for a total of 36 hexes (IIRC)

 

ah ok I understand. So I guess there are 3 connected hexes per multihex tile?



#9 sigmazero13

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Posted 31 October 2009 - 07:09 PM

Stefan said:

How does this work? *confused

The multi-hex tile thing?  Probably similar to the Warcraft game, I would imagine.  Certain hexes are fused together, and you can arrange the "meta-tiles" in various patters to make various boards.

With even 13 map tiles, that still allows for an extremely high number of layouts.



#10 Stefan

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Posted 31 October 2009 - 10:27 PM

Ah OK. Now I get it. Thanks.



#11 andirueff

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Posted 01 November 2009 - 08:39 AM

backside of the runwars box at the essen gaming show 2009, yes its empty :(


http://boardgamegeek...3?size=original



#12 Stefan

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Posted 01 November 2009 - 10:49 AM

I see a dragon on that box ^^



#13 zero80

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Posted 02 November 2009 - 04:01 AM

item, skills and combat card??



#14 sigmazero13

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Posted 03 November 2009 - 04:00 AM

What about them?  Or are you referring to the "lack" of mention?

The combat cards are probably the tactics cards.

The item cards are probably hero-specific, and may be part of the quest cards (maybe like World of Warcraft: The Adventure Game)

Skills?  I'm not sure if a game of this scope is going to have "skills", even on the heroes.  Maybe generic upgrades, but since this game isn't hero-centric, it may not focus on skills and such like a more individual-scoped game (like Descent or Runebound) would.



#15 YoshiPL

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Posted 03 November 2009 - 05:45 PM

 Anyone noticed how this is different from f.e. TI?

- it's not like 400 game tokens, 600 cards and 60 hex game tiles....

Do you also think that this game will have a faster pace? More fights and much much less time to play?



#16 sigmazero13

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Posted 04 November 2009 - 02:42 AM

YoshiPL said:

 Anyone noticed how this is different from f.e. TI?

- it's not like 400 game tokens, 600 cards and 60 hex game tiles....

Do you also think that this game will have a faster pace? More fights and much much less time to play?


More fights, probably.  Much, much less time to play?  Not necessarily - I expect this will be a relatively epic game, and while it might not take quite as long as the average Twilight Imperium game, my guess is it will be as long or longer than, say, Starcraft



#17 Seboss

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Posted 04 November 2009 - 11:20 AM

I'd be happier with a Starcraft-sized game than TI3.



#18 superklaus

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Posted 06 November 2009 - 09:19 AM

Seboss said:

I'd be happier with a Starcraft-sized game than TI3.

 

yes. I too. 3-5h are more than enough for one game session.



#19 Stefan

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Posted 07 November 2009 - 07:09 AM

Yes, that would be enough if they manage it. But if it's good I'm ready for another TI3.



#20 YoshiPL

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Posted 13 November 2009 - 02:49 AM

Doesn't seem to be going an epic time consuming game like TI. Just 4 players. Little variation in units. Small map (13 hexer - still depends on their size, I know!).






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