Hey all, I'm documenting my experiences as a GM on another forum, and if you guys don't mind, I'd appreciate some advice and feedback also. Sorry for the typos, incidentally, i was really tired when i first typed all this out. So, here goes everything:
I GM'd my first ever RPG last weekend, and things occurred to me. This is in part, just some musings on what it's like to be a first-time GM as well as my pitiful pleas for help from you guys.
The game was Dark Heresy, and had come into being quite naturally through my daydreaming up a storyline while bored one afternoon, and jotting a couple of ideas down. I was hanging out with my friends one weekend and my story came to mind again and I asked, purely on the spur of the moment, to borrow the DH rules book, since the roleplay group there is pretty heavily geared towards White Wolf games. I spent two weeks learning the rules (badly) and writing out the actual storyline of events and what that would mean in roleplay mechanics.
the big day rolled around quite unexpectedly ("sometime this weekend" became "tonight" quite unexpectedly) and my sorta-finished notes would have to do to run the game.
Wow. Standing in front of your friends and having them all stare expectantly at you is really unnerving. I've barely RP'd (like literally 3 or so times since the age of 10)
Suddenly my evocative thespian performance, which I hadn't written down, vanished. I stumbled, forgot things, clumsily strung things together. My players were all on board the starship that comprised of the prologue wandering around bored and wondering what the hell was going on. It was embarassing, my stammer came back. I was standing in front of my friends and delivering my lines as the gruff interrogator constantine- one of my favourite characters, and I was sucking at it. My players were amused, with the exception of our hung-over cleric. and I could feel myself blushing. once the cell got planetside and started their murder investigation, things started iomproving. I was dealing with more familiar material, and I was playing the characters better. It must be said it was easier, since all the characters were a bunch of civialns who were slightly intimidated by a heavily armed inquisitorial cell kicking the door in and asking questions at gunpoint.
The PC's didn't get as far as I thought they would by the end of the session. Mind you, we'd been playing 6 hours by the time we stopped, but I wanted them to have moved a little fartherm, uncooperative jerks.
the real triumph came though, shortly before the end scene. I'd had the PC's stumble across an operation making synthetic child homonculi using real human parts, and they'd just run into a meat locker full of rotting, damaged or rejected specimens. As they prepare to leave the room, one of the horrid little cherubim wakes up, drags itself free of its hook, and attacks the party. I looked around at the faces staring up at me as I described its atavistic cries, and how it wrenched itself free of the hook through its body. They were impressed.
Theey were immersed.
The feeling was bloody marvelous.
The rules were working surprisingly well, it's all a percentile system, so it allows for a lot of depth without getting too scary. Nobody was overly confused. In combat, people weren't quite sure of the options available to them, so I'm going to have to make a little table explaining to my PC's what they're capable of in combat. They're more comfortable with the investigative side of things ATM.
So, thoughts? Advice? Observations? Questions? Derisive laughter?