What threat level do you usually use in your adventures?
Do you send wave after wave of pure death at your acolytes to provide them with the kick of almost-death? Do you send mobs of peasants after them to make them feel superior? Do you use the classic strong Boss and weaker minions?
Just asking because the level of threat affect the feel of the adventure a great deal. I think this is one of those things that easily end up being too cliché. There is always an epic boss at the end, and you will face his right hand (literally in case of some heretics) just before you encounter the boss.
I have begun experimenting with social bosses instead of combat-oriented ones.
Meaning that the boss will usually try to convert or corrupt the acolytes rather than outright kill them. I have found that this lead to very interesting dilemmas for some characters when they have their loyalty tested by a "better" offer. Great for character development
Sometimes I do not use bosses at all but let the threat be more general, only solvable by using their inquisitors influence to send the guard to mop up. In this case the acolytes do not attack the threat themselves, rather they uncover it and report back.
Though every group needs a good killing spree sometimes to feel badass.
What are the communitys views on this matter?