Just opening new Topic for new ideas for spells...
Fear of the dead: Cost 2
"If targetted units loses any unit it will get frightened status." So if hit and flag is thrown then run 2 hex and check panic losses.
Unreliable: Cost 3
"Targetted unit cannot receive support from lover flag unit" red -> don't get support from Green or Blue... Blue cannot be supported by Green...
Just to show that ideas are many and the spells don't need to be "party spoilers"
Heavy hitters: Cost 5
"Targetted frendly unit can move on patrol card 2 times and attack 2 times." First move 1 time all of the units then move the spells target one more time. Then attack with all units and attack on the targeted unit one more time."
Hypnotic: Cost 6
"Target enemy unit and throw 1d+1(per level)d dices. For every lore you can move the unit whit in the normal movement rules, but if you get at least one helmet (targets colour) , the enemy cannot move the unit until paying 1 lore and spending command to free it. Can fight back if after the movement is bold.
Master of magic: Cost 9
"Spell caster will discard all the spellcards in hand and takes all the enemy spells to his own hand. Discard 1 and give back one and keep as many as you casterd level is."
Please comment the spells and drop some of you own