A player brought this up recently.
What exactly is an aim? What is someone doing when they shoot at someone aiming? Why are you penalised for attempting to hit a specific area?
This rationale is that when you, say, point a gun at someone you're going to have to do some kind of aiming otherwise you won't have any chance of hitting them. But what are you aiming at if you aren't actually AIMING? My feeling is that you are aiming 'centre mass', the middle of the target. But there is obviously a difference between this and the aim action.
I was thinking that perhaps rather than have a random hit location the location always defaults to the torso because that's where 'pointing the gun but not actually aiming' generally hits. That, or making the chance of randomly hitting a limb or head a lot smaller than it is now, like this:
06-10: Arm (closest to attacker, or 50% randomisation). I'm not really a fan of having both arms as seperate entries because it messes with the chances of hitting one over the other with modifiers
Called shots would obviously only be against limbs, as the torso is always the default target.
It's just a little confusing that shooting isn't aiming and called shots aren't aiming either (in fact give a negative modifier to the aim's positive modifier).
I think you are looking at the % chance to hit each body part the wrogn way. It is about math.
Chance to hit head is 1-10. As you roll your d100 and you got 30 in balistic skill and do a strait shoot with no modifier. Now I roll my d100
I got 27 so I hit to see where I hit I I look up in 72, which is right leg
new roll and I got 57 and miss but if I had hit it be right leg.
The chance to hit the body is if you roll 13, 14, 15, 16, 04, 05, 06, 07, 23-26, thise are all the chances I have with roling against 30 so I got 12/30 chance to hit in body this is 40% on the table it is from 31-70 wich equals ti 39%. So pritty close.
If you change the table to hit you alsoo have to remmber you swoop around the numbers. So on Hellbores table the chances of hitting the leg is only on a succesfull roll of 69 79 89 99 00. Now how many does have a balistic skill this high even with modifiers. You realy need to have the low numbers with you counting from 90 - 00 (not 91 as you hit nothing on 00) now you will hit leg on 09, 19, 29, 39, 49, 59 . This goes for the otgher body parts also, unless you want to roll again to see where you hit and then roll again to see if it is right or left arm/leg.
But the current hit table is for simplyfying things and speed up combat, but if you wanta more realistic hit table and want to take the ekstra time then I see no alarm.
Now about the aim on specific body part it should be easier to hit the body than the head, and even if ou miss the body part you want to hit there is a chance you might hit another body part. What GM have ever missed the chance to let their players hit the hostage instead of the target hidding behind the hostage ?. Now I would still take the -20 to hit the body part but if he miss with 1-5 he hits another body part instead. Maybe have a -15 modifier to hit the body instead of -20