Here's a question that came up while I was replying to the newbie question on movement, but I figured that this is a more "advanced" question, so I figured that I'd put it here:
Come to think of it, here's another question. One of our players in particular rushes off to the Police Station the turn after he gets the 10-toughness-equivalent to get the Deputy stuff, so this is quite relavent. We know that the Patrol Wagon acts like a teleporter, allowing one to go from any area to any area without having to worry about formulating a path or evading intervening monsters, only having to deal with evading monsters at the starting area and evading or fighting monsters at the final destination. As you'll recall, investigators are allowed to trade items (common, unique, spells) and money at any time that they're in the same area, except during combat. However, would the Deputy (or whoever had the wagon at the time) be able to start at point A, go to point B, trade with an investigator there, and then go to point C?
So, for instance, a Deputy having just been kicked out of the General Store decides that an investigator who just got hospitalized could make better use of that obligatorally-purchased Knife than she could, and wants to stop at St. Mary's Hospital before heading up to the Curiositte Shoppe. Would this (Rivertown streets -> St. mary's Hospital -> Curiositte Shoppe) work with the Patrol Wagon? We're currently playing that it does, but I want to know if there's anything in the rules that might interfere with this.