Just curious how they decide on silver line games. The Red October is new but on there. Arkham horror is a remake and a high money maker but not on there. Just trying to figure this out. Guess I am bored.
What makes a Silverline game?
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Posted 17 October 2009 - 06:52 PM
Posted 29 October 2009 - 08:58 PM
It appears to be a price point to me. They also tend to have less touchy, feeling things to them.
Posted 10 November 2009 - 03:47 AM
I believe the intent behind SL is for FFG to have a line that is easier on the wallet, and lighter on the rules. As opposed to the main line which is inteneded for the more serious gamer. Silver line tends to be more family friendly and good entry games for non-gamers. The only one I own is Cave Troll. But I may get a few more, because I play a lot with young kids. The Hobbit would be a good SL game.
Posted 15 November 2009 - 06:25 AM
The "serious gamer" thing is mostly true, but not entirely. Through the Desert is about as hard-core as it gets, though in a very different way than for Twilight Imperium or such. But they're definitely all cheaper games, and with a smaller box so they get fewer fancy components than the big box stuff.
Posted 28 January 2010 - 10:50 AM
I have a bunch of these Silver Line games. They rock. They're mostly easy to learn, they don't have a lot of bits/items for the game, they're not as expensive as most games. In my opinion, these are what makes them winners!
I have Red November, Anima, Chaos Marauders, Cave Troll, Citadels, CIA vs. KGB, Aye Dark Overlord and Drakon. I hope to add Through the Desert to my collection when they reprint that.
Try them out! They rock rock rock!
Posted 04 January 2012 - 12:20 PM
The downside is I feel like we don't play the SL games as much. Fun every once in a while when we want something light, but I'd rather play a more complicated game most of the time