We have finally got to Scenerio 3 in the Arkham League and need a few things clarified
When fliers move in Dunwich to the sky, next turn do they move to the Black Cave Vortex or back up to the Dunwich vortex?
Do monsters stay on the Dunwich vortex just like the Black Cave vortex? Reason we are asking is the first time we played it we had Lure Monster spell and it wasn't spelled out if the Dunwich votex worked as it regularly does or if the monster sits on it for a turn like the Black Cave
I'm also interested in who people are choosing for their teams and whether anybody has come up with a "Dream Team" for the scenerios..We have chosen to use Wilson Richard, Daisy Walker, Mandy Thompson and Darrell Simmons and have only been able to put up scores in the low to mid-twenties but they have been able to stay alive through the first couple of scenerios...
Thanks in advance for you help....Happy monster hunting!
These are the answers as best I remember them:
1. Once a monster is in the sky, it counts as being in Arkham proper, which is most significant for the monster limit (counts all non-spawn monsters in Arkham, including sky, but doesn't count monsters in Dunwich) and, for the scenario, where it goes, which in this case is the Black Cave.
2. Well, first of all, the Black Cave isn't a vortex, though there is a resemblance in the scenario. Monsters moving into any vortex in Dunwich follow the normal rule, which is that they are consumed immediately upon entering. The main reason that monsters wait a turn in the Black Cave is to give the investigators a theoretical chance of killing them (especially fliers) before they're devoured by Tsathoggua. This would be irrelavent in Dunwich, since another standard rule is that investigators can never enter any vortex for any reason.
3. I'm sure that, if we wanted to look through all of the scenarios (9 out of 10 so far) and figure out the ideal set of 3 (for us) investigators to best beat all of the scenarios, we could. However, we basically picked our favorites/whoever appealed to us the most. A good rule of thumb, though, is probably to avoid the 3/7 and 7/3 investigators, since that one weakness will probably make them spend half their time in the asylum or hospital, respectively, in at least some of the scenarios.