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Ork Suicide Blitz + Strategy

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#1 ycoseth



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Posted 15 October 2009 - 08:48 AM

 Units (28)
3x Crooked Teef Goblins
3x Followers of Mork
3x Squig Herders
3x Lobba Crew
3x Black Orc Squad
3x Boar Boyz
3x Doom Divers
3x Ironclaw's Horde
2x Urguck (Hero)
2x Grimgor Ironhide (Hero)

Support (13)
3x Warpstone Escavation
3x Contested Village
3x Grimgor's Camp
3x Choppa
1x Totem of Gork

Tactic (9)
3x Waaugh
3x Pillage
3x Favour of Mork

I played around with Orks for a while until settling on this Suicide Beats style. The idea is to not place units in either the Kingdom or Quest zones, instead placing cheap support cards to get a minial engine started, then racing the opponent.

By forcing the opponent to defend their Kingdom and Quest zones, they aren't creating an offense themselves. As Orks you can create so much offense that any undefended sector can be burnt down in one turn by Waaugh.

Your first turn will usually consist of either Grimgor's Camp, or Contested Village/2 drop unit. Because you don't intend on dropping units in your back sectors, Warpstone Escavation is free resources with no drawback. The only exception is Lobba Crew, which is basically a solid Support card for the Kingdom that just happens to be a unit.

Followers of Mork and Doom Divers work as pure offense. It puts more pressure on the opponent because it weakens their capital every turn, disrupts Empire/Dwarf development strategies, and because they are on the defensive, the damage to your capital doesn't matter because they aren't trying to race you. If they ARE trying to race you, awesome, because you are Orks. You will win that race.

Weaknesses are Tactics that reduce your power (like the -2 Hammer tactics) or Counterstrike. The deck can be outbuilt but from a pure blitz perspective I think it's the best Core has to offer.

#2 dormouse


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Posted 15 October 2009 - 10:42 AM

Waaagh! is ridiculous. Rush destruction with ORcs can end the game faster than any other race. Always look for your rock Lobbers ability to sacrifice a unit who has had terminal damage assigned during combat. You'll get to do his assigned damage plus an additional two to a unit or capitol section. Until they plug this hole, the Green Skins should exploit it.

"words are like arrows, once loosened you cannot call them back"

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