If you have a problem with a Carnifex or a Space marine being inhumanly tough, then GTFO. this game will never work for you.
Are you purposefully trying to create completely non-constructive posts or is it just a natural gift you have?
Where have I ever stated that I have a problem with Carnifexes or Space marines being inhumanly tough? Could you point out those exact lines, please? If not, then you should GTFO post haste, my friend.
First of all, neither a Space Marine nor a Carnifex is human. They are INHUMAN. Meaning that inhuman stats of any kind would be appropriate. So far I haven't expressed any problem with that.
The problem here is that most acolytes ARE SUPPOSED TO BE HUMAN. This is not a game of playing Carnifexes or Space Marines, you play as humans. And if you don't see a problem with unarmoured humans being able to eat lasbolts and stub pistol rounds for breakfast without even chipping a tooth (yes, this CAN actually happen in Dark Heresy), because the player have maxed out his Toughness characterestic, then CLEARLY you are completely unable to post constructive comments in this thread.
Seriously, most of the other posters have come up with some sort of suggestions and motivations for them, even if they didn't agree with me on every level. So far your best efforts have been calling my reasoning dumb, or telling me to GTFO. SERIOUSLY, how does that help in any way or form?
What you're doing is trying to silence discussion. You are acting like a religious nutjob who invades threads discussing different branches of atheism and their scientific or theoretical legitimacy. Such people clearly don't see the point of atheism, since the don't reject the idea of a God themselves. Therefore they are unable to understand people who do reject the idea of a God. You're pretty much doing the same thing here in this thread.
You don't agree with me. I get that. You think the current system is perfect and flawless. I GET THAT. But such sentiments are still completely irrelevant. You've made your point, but clearly it's not working to change MY mind in the matter. So either play along and come up with some constructive suggestions or some decent analysis of the rules set, promoting discussions of the pro's and con's of possible changes to it and what rammifications it would have on the game or just keep your nose clear of this thread.
Can you see the logic in that?
And most people will never get a Toughness bonus to rival powered armor, either. Except maybe a tech-priest who really works at it.
Highest possible Toughness for a Feral Worlder or Volg Hiver from the start of the game = 45 (starting Toughness = 25 + 2d10. Assuming the feral worlder/Volg Hiver rolled a 20, it would be 45).
Now if it is a feral worlder and it follows the rulebook, and said feral worlder becomes a Guardsman or Assassin. Then for 2.500 xp (that's just level 4) that feral worlder could buy a Toughness of 65.
If it was a Volg Hiver and the rulebook is used with the RAW controlling the choices of career paths, then the Hiver could play as an Arbitrator or Tech-Priest. And both of them would only have to pay 1.600 xp to have a Toughness 65. That's a tier 3 character right there.
For simplicity, we'll exclude the usage of any combat enhancing drugs, special equipment and armour for now.
Let's take a situation with a baddie armed with a las pistol. Pretty standard side arm throughout the imperium. they do 1d10+2 in damage. A d10 will on average roll a result of roughly 5,5. This would be completely soaked up by Toughness. Half of those times the additional +2 will either just be able to punch through with 1 point of damage. Other times it will punch through with 2.
Now on average a feral worlder will have 11-12 wounds, a hiver 10-11. This is provided that none of them have bought any Sound Constitution talents at all, and they rolled the average results when rolling up starting wounds.
This means that you'd have to hit the feral worlder or Volg hiver somewhere between 6-12 times with a las pistol and roll an average or above damage result each time for that character to actually become critically damaged.
Now, one could argue that: "Well, it's just a las pistol. Burning light might not be so harmful after all." and due to them being sci-fi weapons I can relate to that sentiment. But the fact that a standard autopistol (which we have in this day and age) does the same amount of damage as a las pistol, pretty much shatters such an argument.
Even with a "bad" hit from a real world autopistol (autopistols can be pretty much anything from a sub machine gun like the MP5 to a machine pistol like the beretta M93R), and by "bad" I mean a hit that doesn't do maximum damage like a clean headshot or a shot that manage to pierce the ribcage and puncture the heart, but rather a shot that perhaps hit an arm, leg, non critical intestines, bones etc. You would like a sack of bricks. And I don't care if you have the physique of Arnold Schwarzenegger in his prime, you would definetly feel just ONE shot. And even of the odd chance that you do not on the first shot you will most certainly on the second shot and be out of commission for quite some time.
That's quite a contrast to feral worlder/volg hiver supermen who could quite feasibly stand up to somewhere between 6-12 "bad" shots without breaking a sweat. Grazing shots doing less than average damage wouldn't even hurt them at all. And boy, if they strapped on some flak armour, they would most likely not even get a bruise, unless the shooter is able to achieve righteous fury.
But for some reason, a character with more average toughness, wearing the same armour could get torn to shreds by a single salvo of an autopistol or at the very least be seriously hurt.
Clearly Toughness play a much bigger role in the RAW than Armour does, as my example have illustrated. Now I know my examples of how real world "autopistols" would affect a target, regardless of what size. And I want to stress the point that im not aiming for ultra realism at all, but rather something that is logically reasonable. Something that makes sense. The RAW do not make sense, as I have illustrated. You can't deny that no matter how much you'd like to.
Now we could simply amp up the damage factor of las pistols and autopistols of course. But if we did that then we'd have to keep things relative. Meaning that we'd have to increase the damage factor of all other types of weapons as well. And that would mean that even a heavy stubber would be able to slaughter people wearing power armour, if we want to keep everything relative that is.
The RAW as they are seem to be like an obstinate newtons cradle. You pull two of the metal balls and when they strike the others, three fly off and it doesn't matter in which order you pull them, too many balls still fly off.
Im looking for constructive solutions that will still keep things balanced and reasonable. Im going to look into the suggestions that others have posted (like only giving Toughness Bonus to a target if the target is wearing armour, and halving or completely remove it if it isn't wearing armour etc.)
If you have any suggestions of your own, then im all ears. If you have any points about how the already suggested solutions would affect the game flow in general, then by all means do share your theory.
But if you intend to keep up the ranting and some sort of "valiant defense" of the RAW, then im really not interested. I explicitly stated in the OP that I did not want to see the thread flooded with such statements, but you just ignored that. You proceeded to call my reasoning dumb, which is clearly unfounded as my example (oh! and I have more of those as well) have clearly shown.
Quite simply: I have found a problem with the game, that I wish to rectify to suit my tastes. I have isolated and explained the problem, and if you keep denying that it is there, then I have no choice but to consider you delusional. I have been pretty specific about what kind of suggestions im looking for as well, but you have shown blatant disregard for that.
So, being as polite as I could possibly be, either get a grip and "get in the game" or simply get out. Thank you...