Big fat speculation here:
but based on what I can see of the dodge action card in the product description it looks like when you dodge you might add misfortune dice to an opponents roll based on your agility. and for every blank that is rolled you add a recharge to your card. so I'm guessing that armor is represented with the purple challenge dice. this is me guessing. but if this is the case then its a pretty cool way to do things all in one dice roll.
To the bolded text.
Pretty cool, maybe.
One roll, not at all.
It probably is spectacular too, but think of how many of them you will need to roll.
If above quoted speculation is right you roll as much as in 2-nd ed (1 roll for the attack, 1 roll for the damage).
The thing that disturbs me from the moment I read about dice pool in 3-rd ed is amount of dice to roll in one roll.
In 2-nd ed most of the time you rolled 2 dices, in case of fights up to 4 dices, magic needed more, with chanelling, magic dices, and chaos dices you could roll even 6-8 dices sometimes, but no more. The result was flat, and without many additional info (but if you want you could make them give you as much info as you need, just count success levels, doubles etc.). You rolled the dices, added modifiers, voila.
Now, in 3-rd ed:
- challenge dices 0-4 depending on the task
- attribute dices speculation will be 2-6 dices (no idea how much attributes changed in new ed)
- if you are skilled enough add expertise dices 0-3 is my assumption
- if something bad add misfortune 0-3 dices probably
- if something good add fortune dices 0-3 dices probably
So in general you will need to roll 2-19 dices in the extreme cases (I ommit the fact that some skills, and dice symbols allow for rolling additional dices, or rerolling the ones already rolled). That means that an average character on average task with average skills with some luck and misfortune will need to roll about 10 dices. Then some of them can be rerolled. And only after that you know the result.
We can speculate that typical fight roll will be:
- roll about 8-10 dices on an attack roll,
- depending on the attack outcome (some fortune dices maybe), you weapon damage (probably a few lets say 3), and armor (assuming 0-5) make another roll and count the damage, special symbols can trigger critical wounds and so on
Well, lots of dices to roll. And even with additional info they bring I'm still sceptical.
Looks like I will need to take some of my old dices, paint them, and roll for a bit.