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Mike Evan's Privateers RPG


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#1 bnorton916

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Posted 01 December 2008 - 02:56 PM

Sigmazero asked me to save this thread.

Bill



#2 bnorton916

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Posted 01 December 2008 - 02:59 PM

bnorton916 said:

Sigmazero asked me to save this thread.

Bill

 

Crap didn't work. Well it was 38 pages. I will modify the scripts to do 10 pages at a time.

 

Bill



#3 sigmazero13

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Posted 01 December 2008 - 03:30 PM

Heh, no problem.

Say, if it's not too much trouble, could you put it in the PBeM subforum, though?  If that would be a hassle to do, though, don't worry about it :)

 

Thanks a bunch.  You da man!



#4 Mike_Evans

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Posted 02 December 2008 - 08:27 PM

 Hey, thanks bud, you're the best!

Quick question... do your scripts only work with this board?  Because we'll be having our game on the wiki from now on and that would be the best place for it.  If not though, I'll certainly take it here... any place where we can save it for posterity would be great!

Thanks again...



#5 bnorton916

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Posted 03 December 2008 - 12:11 AM

Mike_Evans said:

 Hey, thanks bud, you're the best!

Quick question... do your scripts only work with this board?  Because we'll be having our game on the wiki from now on and that would be the best place for it.  If not though, I'll certainly take it here... any place where we can save it for posterity would be great!

Thanks again...

 

HAving problems for some reason keep getting asp errors, though the amount is smaller then PsiComa's star-by-sta thread. My guess is that there is something in the html code that is messing up this forum parser, but I am not sure what.

I will look into what is needed to transfer over to the wiki forum also.

Bill



#6 bnorton916

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Posted 03 December 2008 - 11:56 PM

There is a char limit on the wiki of 5000 chars. This makes things difficult. As one page is 10000 chars, so either I have to break it down severely or strip out all the extra unneeded html code.

Bill



#7 bnorton916

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Posted 03 December 2008 - 11:59 PM

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Mike_Evans

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Website: http://home.comcast.net/~twilightrpg

First off, I don't think there's a game name on here called Privateers, but if I'm mistaken, let me know and I'll change it immediately. I perused the first several pages and didn't see it and the search function didn't bring it up, so I think I'm safe!

Now, I'm not very familiar with RPG's in general, let alone online versions. I'm not sure what the best number of players is. I suppose that the more people we have, the less each person will have to contribute to keep the game moving. However, I don't want people getting bored either because there's not enough for their characters to do.

We will need enough players to crew a small pirate vessel. The ship is essentially a corvette... to large to be considered a "fighter" class but smaller than your typical frigate/destroyer. This means a handful of crew members (pilot, doctor, engineer, etc) and several more "hired hands" in the form of mercenaries. Total crew will be 10-12 at the MOST (and a lot of these guys will be NPC's). Anyway, I welcome your feedback about how many players is too many. If enough people are interested and somebody wants to GM a second game, we can always split into multiple groups.

Also, I am going to keep this game VERY VERY RULES LIGHT. You will all be allowed to design your characters and designate skill/ability points, but I may not even tell you how many points of damage certain weapons do, but instead keep track of it myself and let you know in prose. It'll be clear if you give the Sardakk N'orr warrior the equivalent of a papercut, or blow a hole clean through his abdomen! You'll also have enough knowledge to make informed decisions (such as, a Hardbeam Laserlance is excellent for penetrating combat armor, even at long range, while a mag-blaster pistol is better in a close-quarters firefight against unarmored opponents.

This message was edited 1 time. Last update was at Thu, 2008 Jun 5, 11:19 PM (CDT)


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Mike_Evans

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Right now the following people are interested for sure:

Eternal
PsiComa
Lothar
sigmazero
tmp
robofish
Beren

Let me know if I missed any of you. This is already feeling like my "upper limit" for a single game.

This message was edited 2 times. Last update was at Wed, 2008 May 7, 8:19 PM (CDT)


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Mike_Evans

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You guys can talk about what positions you think should be available on the ship. Some positions could be split or consolidated to make it work.

Remember, this is a smaller vessel. It is primarily a transport vessel (think Firefly) that has been souped up with better sublight engines and some weapon systems. This ship can bully unarmed/lightly armed freighters and other small merchant vessels, maybe even take on a small fighter escort, but that's it. In order to take on anything bigger, for example any military vessel (like the kind you'd see on the board in a game of TI3), you'd need help from your fellow privateers.

As far as positions, we need:

Captain (you get to name the ship too!)
First Mate (can be combined with another position)
Pilot/Navigator
Engineer
Weapons Officer
"Operations" Officer (sensors, communications, etc)
Doctor (Science guy?)

You could also have some kind of Merc commander, and of course, trained mercenaries.

The crew members take a share of the profits (after expenses) made off of a mission. Captain gets double or triple-share, first mate gets a bonus. Mercs (aside from the Merc Commander) get a set fee (basically paid by the hour). In addition, the Mentak Coalition gets a cut as well, in return for providing contacts, information, and a safe haven.

There are several ways to explain the captain having a ship. It may be provided to the captain by the Coalition and is being "paid off" over time. It might be stolen. You guys can brainstorm and let me know.

I'll go into racial details and my suggestions/guidelines in a moment.

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Mike_Evans

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I will allow players to be the following races:

Human
Hacan
Hylar
Letnev
Xxcha
Saar

I would prefer that nobody be Sardakk N'orr. I have several reasons for this, one being that Sardakk N'orr are supposed to be approximately 200 times as strong as humans!!!! In my vision of this universe, the N'orr are also the most "alien" of the species and least likely to mix with outsiders. There are few, if any, N'orr on Moll Primus (at least in my version of the universe). If you make an absolutely astounding case for your character to be a N'orr, I may reconsider, but I'd really rather not.

In addition, the time period for this game is very early... like turn 1 or 2 at MOST in a game of TI3. The following "Great Races" are members of the Galactic Council and have already established a major presence in the galaxy: Human, Hacan, JolNar, Letnev, Xxcha, Sardakk N'orr (otherwise known as the Original Six!). I will get into details about which planets are controlled by whom and so forth as the game progresses.

The following races are just getting their feet wet in the galaxy and are relatively unknown. These are listed in relative order of power/influence, from greatest to least: Mentak, Winnu, Yssaril, Yin, Saar.

Mentak has made a formal request for a seat on the council and the Winnarran Custodians are in the final stagest of considering their case. Considering that the Mentak have laid claim to several planets, set up trade lanes, and have a respectable military force, it is expected that the Coalition will be formally inducted within the year. The Winnu have made a similar claim but their holdings are much less expansive at the moment. Their request has also caused a stir within the ranks of the Custodians, who are deeply divided in the issue of whether to allow them to join as a separate entity from the Winnarrans on Mecatol. The Yssaril are just making their first forays into space and very, very little is known about them. Most people know that it's best to avoid the space around their planet. The Yin are currently just a bunch of weirdos on a planet and haven't really started their crusade, though they have consolidated their power. The Saar are like humans, widespread throughout the galaxy on almost every planet. Ragh's Call (or whatever it's called, when the Saar all come together in a massive reverse-Diaspora) has not happened yet so they are not really organized.

The following races have not yet revealed themselves to the rest of the galaxy. For in-character purposes, NONE OF YOU ARE AWARE THAT THEY EVEN EXIST:

L1z1x, Naalu, Muatt.

This message was edited 2 times. Last update was at Wed, 2008 May 7, 11:09 PM (CDT)


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Beren_Erchamion

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I think I will be a Letnev mercenary! If no one else wants the merc. commander, I could take a shot at that.

This message was edited 2 times. Last update was at Wed, 2008 May 7, 9:16 PM (CDT)


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Mike_Evans

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Below are the statistics you'll use for your characters. Each race starts with a certain number of points in each statistic, plus some extra you can distribute yourself. You'll also get skill points based on your "profession," which I'll discuss later.

Body (determines hitpoints, strength, etc)
Mind (mental acuity)
Education (learned knowledge)
Charisma (how well you relate to others, etc)
Ability (how well you naturally execute and pick up "learned" skills... like driving, firing a gun, etc)

Quick overview of the in-game advantages to each race plus some very brief physiology below. Some of it is from the rulebook. A lot of it is my own.

Humans: As usual, these guys are the most flexible. They start with lower stats than most everybody else but have more "free points" that they can assign so you have a lot of leeway. Humans learn skills more easily than anyone else.

Hacan: High starting Charisma, low starting education, other scores are average. Prefer warm, dry conditions, lower tolerance for cold/damp. Generally more athletically gifted than humans, but require 10-12 hours of sleep per cycle. Generally do NOT like water (take sand baths). All Hacan have retractible claws which make them more dangerous in hand-to-hand combat. Hacan from the homeworlds tend to be quite vain and spend a lot of time preening and concerning themselves with social status and appearance.

Letnev: Much stronger than humans. Hardy constitution, they can eat almost anything and survive the harshest conditions. Being a naturally subterranean race, they have incredible night vision, but are very sensitive to bright light (and wear goggles most of the time). Prefer cold/damp over hot/dry. Very cranky dispositions most of the time. Letnev physiology kind "gives out" after approximately 45 years, so there are no "old" Letnev. However, they never get old and decrepit; they are are fit and trim, in perfect physical condition up until the day they have a massive heart attack and drop dead. Letnev were genetically engineered to have excellent 3D spatial skills so they receive a bonus to piloting small craft (Fighters and Corvettes).

Xxcha: Strong and solid, but still intelligent and charismatic. Cold blooded, however, and usually dependent on a device called a "personal heating unit" to remain alert and quick-witted. Can go into a hibernation/trance state for long periods of time. Most Xxcha from Archon Tau are vegetarians, pacifists, and deeply artistic/philosophical, but these are all cultural traits, not physical. Mentak-born Xxcha are as varied as humans in personality. Generally live to be quite old, 300 years or so.

Hylar: Small stature, large head (literally and figuratively), soft bones, webbed feet. Worst body scores, but highest mind/education. Low charisma as well. Most subspecies can breathe air but for most it is unpleasant. They are fairly mobile on land but slow and awkward (roughly equivalent to us walking around with flippers). Hylar living out of water usually shed their skin once a month, especially if they don't have access to a water-containment mobile platform or liquid-environment living quarters. Hylar are usually snooty and arrogant, even ones born and raised on Moll Primus. They receive a bonus to roles that concern knowledge about a particular subject (ex: "what do I know about deuton crystals?")

Saar: Short stature, and very hairy... they rat/dog-like appearance. Not as strong as most humans but are fast, have good reflexes. They are wiry and dextrous, sharp-witted and resourceful, but the Saar as a whole are looked down upon by other species, who see them as just a bunch of dirty, scruffy parasites, even though the opposite is generally true. They usually live in large families which are themselves subsets of huge clans that share the same name (clan name comes first... ex Cha'zui Elam and Cha'zui Gertosh are two Saar brothers). They are great at crawling around small spaces, like ventilation shafts or the bowels of spaceships.

A thought on character background: I'm ok with your character being an expatriate who has joined the Mentak for whatever reason, but I would also like to see some characters that were born and bred on Moll Primus. I'd also like to see at least one human... they are the most common species in the galaxy after all (followed closely by Saar)...

This message was edited 2 times. Last update was at Wed, 2008 May 7, 11:22 PM (CDT)


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Grummore

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Mike_Evans wrote:Right now the following people are interested for sure:

Eternal
PsiComa
Lothar
sigmazero
tmp
robofish
Beren

Let me know if I missed any of you. This is already feeling like my "upper limit" for a single game.

Ok. I know I said I wouldnt, but I just can't let this pass. If you want me (since you have a lot of peoples already) I would be glad to have a place among you. I know I dont have an extraordinary english and it's not a native tongue.

If there is only a little place, I can do with a small role and I will be very happy with it! Just for example, I wouldnt want to be the captain! Give me a third role, no first, no second, but third!

Thanks

Chz'lor Rachiz, Saar Soldier @ Privateers RPG
GM@Chapaï (5st Rnd)
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Mike_Evans

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I think we could work you in, Grummore. I might even give you various walk-on roles that I might otherwise do myself as a non-player-character, if you're interested...

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sigmazero13

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If possible, I'd like to be a Letnev Weapons Officer?

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Beren_Erchamion

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Alright Sigmazero wants a Letnevian weapons officer so...


I will be a Saar mercenary. Need someone killed from a distance? Need something blown up? I'm your man... errr... dog-rat thing.

"...and the song of Lúthien released the bonds of winter, and the frozen waters spoke, and flowers sprang from the cold earth..."
Rat - Saar Merc. in TI3 RPG
Sturmgard - Fundraiser
Letnev - Rosco2
Winnu - Rosco3
Mentak - Rosco4
Firijii - IXOYE
Protoss - Flames of War 2
GM - Galaxy at War, Do it Yourself
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Grummore

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Mike_Evans wrote:I think we could work you in, Grummore. I might even give you various walk-on roles that I might otherwise do myself as a non-player-character, if you're interested...

Not too many roles for the Grummore! But I do not mind been a PCNPC . If you do have in mind a role you wish to fill in, just tell me. Otherwise, give me a minute and i will try to find you a general idea on a race I might be interested in. I had thought of a Letnev, but everybody wish to be a letnev because they are soooo cool! I will do something else then.

Chz'lor Rachiz, Saar Soldier @ Privateers RPG
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Mike_Evans

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Heh, yeah, for a minute there I was worried that this game would be nothing but Hylars and Letnev....

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Lothar of the Hill People


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Mike, how big are XXcha?


So much for 5000 posts!!!

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Well, that question aside, I will volunteer for a Hacan Captain.

So much for 5000 posts!!!

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sigmazero13

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Mike_Evans wrote:Heh, yeah, for a minute there I was worried that this game would be nothing but Hylars and Letnev....
I wouldn't mind changing mine to Human to make more diversity; I just thought it might be less exciting to have a non-exotic race

Heck, if cybernetic implants, ala the Mentak lady person, are OK, I could diversify using some of those; but I don't want to spoil the atmosphere.

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I will offer to be Ops/sensors.
I will be Hylar.

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Eternal


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And I would very much like to be Xxcha. And I will be from Moll Primus. Guess my father or grandfather did something impropriate and was expelled. So I don´t NEED to be peaceful? Hmmm, think I will be pretty peaceful anyway and carry a stungun if avaible.

For position I would be happy to be an engineer. I could be first mate or doctor as well. Or all three.

I do have a schaman concept going. I will summon the great warpspirits in the ion-engine and calm the decalibration-demon with a mighty hymn as we pass through the Great Void.

I approve of Lothar as captain! What rat will you have us to catch today, sir?

Junaq, the Xxcha engineer in Privateers RPG.
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Does the Xxcha have natural armor?


I have dozens of character ideas, so I'll hang on and see what the other ones picks. I think I'll end up with a human.

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Lothar of the Hill People


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Well that first rat would be a group that has more money than they need, and less sense then they should have. Hopefully by both our tribute and the raiding of the other major powers we can bring respect and power to the Mentak Coalition. And if in the process we put a bit of coin in our own pockets, well, all the more the better!

Who knows if we are brave and lucky perhaps we shall have summer homes on Mecentol Rex with servents from the one time ruling elites of the other major races!

Forgotten prison planet indeed, we shall see arrogant ones, we shall see.

As a side note, if you see mispellings, I am typing from work.

So much for 5000 posts!!!

Leroy in Privateers, Captain of N'orr's Bane
Mike_Evans

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Xxcha are about human sized, maybe a little shorter. Xxcha are much more solidly built. They don't have any natural armor per se, but generally can take more punishment in a fight than just about anybody except maybe Letnev or definitely N'orr.

For example, there are combat suits that come with a built-in energy weapon that is capable of killing most species in a single hit. It takes two hits to kill a Xxcha. Xxcha also possess a strange immunity to neural stunners... they find the effect "relaxing."

Nemo me impune lacessit

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tmp


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I'm definitely in as a Hylar doc/scientist. I'm from the Homeworlds but was kidnapped by a pirate crew for ransom and given my shear terror at the event I quickly succumbed to Stockholm syndrome identifying with the plight of the Mentak Coalition. Once my kidnappers realized that I was blocking the electronic transfer of money to their accounts, becuase I couldn't help the cause if I was sent home, they let me go to look for someone who was actually worth something.

Lothar, or whoever winds up being captain, if you don't mind me including your character in my back story, found me wandering around Moll Primus and I've been following him around ever since.

Jolnar in FirstSteps
Sturmgard in Way of the Warrior
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Burb Doctor Scientist of the Norr's bane (Privateers RPG)
PsiComa

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TI universe explains the races in the board game as "the great races". Are more races described in the rule-book? Which brings me to: Is this the official RPG, or have you made the system yourself?

GM in The Starlight Legacy/Call of Valor/RedshiftII
Lex Antares in Privateers

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Mike_Evans

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We are using the rules from the book, though there is only a very small amount of actual rules compared to, say, a D&D manual. However, the official RPG has been specifically said to be "non-canon" by Chris Petersen, so I am taking liberties with the universe and molding it the way I see fit.

Only the original six races are described in the rulebook. I have subtracted the N'orr and added the Saar as a playable character type. I think the Yssaril are mentioned briefly but there are no rules for them specifically. There are a few other minor races that are mentioned but none of them are playable races in TI3.

In my vision of the universe, I consider the "Great Races" to be any race that has been allowed representation in the Council on Mecatol Rex. At this point in time, only the original 6 have representation. When the Mentak are inducted, which is imminent, they will be considered a "Great Race" at that point.

There are dozens if not hundreds of other minor races among the planets of the imperium, but only governments large enough to own a swath of planets, a sizable military, and a large amount of political influence are allowed by the Custodians to take part in the Council.

Nemo me impune lacessit

GM of Privateers RPG
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Yin in Imperium Gloriosum
Secret Keeper for Furdaddy's First PBEM.
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PsiComa

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The Norr - Saar swap was certainly a good move. They have lots of good character potential as opposed to the Norr, which would be rather... strange.

GM in The Starlight Legacy/Call of Valor/RedshiftII
Lex Antares in Privateers

Shattered Ascension 2.93 PDF (zip)
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sigmazero13

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So would it be better for me to be Letnev or altered Human? I'm fine either way, though I may play each of them slightly differently.

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Korvin, Letnev Weapons Officer in Privateers RPG PBEM

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