I think I had a similar reaction to the videos as you Istivan, I was initially intrigued by a new system but the videos left m cold. I don't know whether it was the fact that the videos seemed to linger on the new gadgets and gubbins or the fact that Jay Little kept on saying how 'cool' it was (it is self-evident that if you need to be told that something is cool, it isn't).
However, my opinion is swinging back towards intrigued with the designer diaries. Combining the information about character creation, dice pools and character development that's been revealed is leading towards a picture of a very flexible system with more individuality to characters in terms of both their profiles and their play (I think I like the cautious/reckless mechaninc allowing you to approach problems in different ways). I've also changed my initial view of the dice pool as unwieldy, I think I'm just unfamiliar, I'm actually beginning to see that in time adding the necessary dice to a roll will be as intuitive and quick as determining a difficulty level currently.
I'm still not sold on all the 'stuff' you seem to need. Although I like the stance idea, the linky pieces are a bit Heroquest (a mental association that might be why the boardgame tag keeps on popping up) and not to my taste. Having to 'lay out' your character sheet and associated cards also seems to say 'you must play at a table' which I think might actually be the biggest stumbling block for my group. The cards, I'll wait and see - could be fiddly, but if it means tha some of my group actually read about what they can do before they do it then it'll be a good thing. However the party card, I'm still not loving - it's place in character creation, the stress meter, the mechanic nature of a group dynamic, again the 'big table' tyranny.
I'm moving back towards interested but there's still things that I'm wary of (Has anybody else noted that the number and names of the the primary characteristics bears a remarkable similarity to those in a certain other rpg? Strength, Toughness, Agility etc...). I need FFG to convince me that I can play this game on a sofa.