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Silly Quests


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#1 SlimeTheGreat

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Posted 01 December 2008 - 10:40 AM

Have you ever played a quest quite silly yet interesting?

If you did, please share your experience with us all.

As for me, I did one

It started with a book nicknamed: The ''Dirty Malfurian Phrasebook''. The book looked like any other  Malfur dialect/proper low goth phrasebook and was indentified as beign the '' Heraps Longer's Malfurian/Imperial Phrasebook''. 

However, it had a dark secret.  In that particular phrasebook, common sentences such as 'Where is the bathroom'' where translated into unclean sexual references ''My nipples explode with delight'' or utter nonsense such as ''My Land Raider is full of eels''. 

The phrasebook caused chaos and various riots on Malfur and was branded heretical as a result.


It was my players job to find and punish the publishers of the blasted demonic tome.



#2 Colonel-Commissar ManBeast

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Posted 01 December 2008 - 05:12 PM

I'm currently working on a campaign where the players are going to go on some odd missions. One mission is acolytes are going to go recover an ancient relic that forsees the future. It is round and if the proper rites are not preformed the only answer you get is to "ask again later.'
Another mission I was thinking about giving them had only this for the briefing: A pic of Doomrider along with 'His name is Doomrider. His head is on fire. He does cocaine. I'm afraid that is all we know."



#3 Headhanger

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Posted 01 December 2008 - 09:01 PM

SlimeTheGreat said:

However, it had a dark secret.  In that particular phrasebook, common sentences such as 'Where is the bathroom'' where translated into unclean sexual references ''My nipples explode with delight'' or utter nonsense such as ''My Land Raider is full of eels''.

This is a tobacconist's.

Colonel-Commissar ManBeast said:

Another mission I was thinking about giving them had only this for the briefing: A pic of Doomrider along with 'His name is Doomrider. His head is on fire. He does cocaine. I'm afraid that is all we know."

I'm not sure that the Dark Heresy rules are flexible enough to deal with mountains of coke or a battle mat large enough to last more than half a turn of combat with the aforementioned traitor marine.



#4 Luddite

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Posted 02 December 2008 - 01:50 AM

Headhanger said:

SlimeTheGreat said:

However, it had a dark secret.  In that particular phrasebook, common sentences such as 'Where is the bathroom'' where translated into unclean sexual references ''My nipples explode with delight'' or utter nonsense such as ''My Land Raider is full of eels''.

 

This is a tobacconist's.

'Oh, i'm sorry; i will not buy this tobacconists, it is scratched'...

Oh dear...

 

Stop that.  Its silly.



#5 Evilscary

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Posted 02 December 2008 - 01:59 AM

I seldom write 'comedy' games for DH; if my players want a silly game then I run a silly system like Mutants and Masterminds or KAMB.

That said, our DH games are hardly 100% serious, with sessions now and then devolving into slapstick escapades as the psyker's pet mutant escapes and gets into the tech priest's nutrislurry flask, or the boob-phobic arbitor ending up locked in a cupboard full of porn.



#6 schoon

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Posted 02 December 2008 - 04:31 AM

I've aften dreamed about running an adventure where the PCs play Orks. I think it could be done as a one-off, but might drag for more than that.

If that's not an opportunity for comedy, I don't know what is!



#7 Luddite

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Posted 02 December 2008 - 04:49 AM

I ran an Ork campaign a few years back, using modified Gangbusters rules and based on GorkaMorka.

It became a lot more serious than expected actually, as the PCs attempted to depose their tribal leader...

But Ork society is rather fun to play in as its so direct and brutish....none of the shadowy subterfuge and politicking you get in human-centric games (except for the cunning grots of course  )



#8 Evilscary

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Posted 02 December 2008 - 04:50 AM

schoon said:

I've aften dreamed about running an adventure where the PCs play Orks. I think it could be done as a one-off, but might drag for more than that.

If that's not an opportunity for comedy, I don't know what is!

 

Before DH appeared I wrote rules for a Fuzion game-system based adaptation of Gorkamorka, where the party play Orks and Grots marooned on the desert world of Angelus. I've run 2 campaigns since, both lasting for around 10 sessions each, and it was great fun and very silly. Everyone did the Orky accents from Dawn of War, and there was plenty of "WAaaaaaargh" and "Dakka dakka zoggin dakka!".

Great fun.



#9 Locque

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Posted 02 December 2008 - 03:15 PM

My DH games tend to be brutally serious, but there are moments where exceptions are made. Our guardsman was infiltrating a training camp of the Barbed Chalice Commissariat, whom he held a grudge against, due to their legendary cruelty. Taking full advantage of his position of authority, he took every opportunity to mete out brutal judgement for every minor infraction. In one instance, he found some members playing a card game in their bunks while off duty. Thinking quickly, Grim decided to punish all of the players who weren't winning since "The barbed chalice don't lose, you scum."

 

Also, our assassin decided, while on the edged of the underhive, to look for bounty notices. I made her roll perception to see could she find a suitable job to work on. She rolled a 1, so I decided that meant she'd found the greatest job possible. She ended up being the wingman for the bastard child of a noble-born Kal Jericho/malcolm mcDowell. An eccentric, ostentatious duellist who was famous throughought the upper hive as a ferocious womaniser. In between his attempts to seduce her, the leathery lothario won her respect for his skills with his duelling lasguns, even if she did giggle out loud at his gold pocket watch and blue silk surcoat in the underhive. As well as his..ahem.. "overtures"



#10 Alpha

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Posted 02 December 2008 - 05:19 PM

LOL - reminds me of that brilliant comedy adventure published in White Dwarf many years ago called "Getting Away from it All"

Avoid the Were-Gannet (they wet their nests!)


That said, my DH games have been serious.....or at least as serious as you can be without stifling the fun. I mean, we used to laugh all through our Call of Cthulhu games....who knew ichor was such a funny word.

;)



#11 Nerd King

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Posted 03 December 2008 - 12:47 AM

Alpha said:

LOL - reminds me of that brilliant comedy adventure published in White Dwarf many years ago called "Getting Away from it All"

By the Throne! I thought I was the only one who remembered that one.  And the words to a magic spell were written in a stick of rock...(and it was sung to the tune of the olde hymn "Rock of Ages" - as if any of my current players would know how that went...

As a majority of our group are old Rogue Trader era WartyK fans the sense of (albeit at time both black and silly) humour that perpetrated GW at the time seeps into our games.  



#12 Ichiban11

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Posted 03 December 2008 - 03:00 PM

Headhanger said:

Colonel-Commissar ManBeast said:

Another mission I was thinking about giving them had only this for the briefing: A pic of Doomrider along with 'His name is Doomrider. His head is on fire. He does cocaine. I'm afraid that is all we know."

 

I'm not sure that the Dark Heresy rules are flexible enough to deal with mountains of coke or a battle mat large enough to last more than half a turn of combat with the aforementioned traitor marine.

 

You'd be surprised, amazed and somewhat ashamed at what this group can, will and have done.  I think they stay up at night and think of  ways of making one of us cry, I know I do.



#13 Deus Machina

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Posted 04 December 2008 - 12:00 AM

Probably the silliest things ever done was a Magos Biologis who was so far removed from his humanity he started to experiment on Imperial Citizens to see what made them "tick" in order to understand others better. My group of players went undercover for a mission which ended up with them sleeping in a room inside a Manifactorum where said Magos was rubbing his appendices for the opportunity. The Magos essentially studied them so the acolytes sometimes woke up at night seeing a Magos staring down at them with his bionic eyes and an Adept next to him taking notes.

The room also got decorated with plants, paintings etc. and the acolytes would find a dataslate that essentially asked them to fill in a report about how commfortable they felt and if they liked the changes or not. My players really enjoyed this little comedy, especially since the rest of the mission was really grim and hars on them, and started to ask the most ridiculous things of the Magos that would ensure their co-operation. The last thing they asked was a door mat with "welcome" written on it. The mission was almost over so they told the Magos to forget about it but I delivered it to them in a package on board of the Inquisitor's ship.
Sound pretty lame I guess but you really had to be there, we laughed so hard it hurt.



#14 Headhanger

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Posted 04 December 2008 - 12:25 AM

I just realised that we've been breaking one of the golden rules of tabletop RPGs. Well, most GMs I've spoken to have house rules to discourage quoting Monty Python.

Deus Machina said:

The room also got decorated with plants, paintings etc. and the acolytes would find a dataslate that essentially asked them to fill in a report about how commfortable they felt and if they liked the changes or not. My players really enjoyed this little comedy, especially since the rest of the mission was really grim and hars on them, and started to ask the most ridiculous things of the Magos that would ensure their co-operation. The last thing they asked was a door mat with "welcome" written on it. The mission was almost over so they told the Magos to forget about it but I delivered it to them in a package on board of the Inquisitor's ship.

That sounds pretty funny actually. Kind of like GrimDark Big Brother or something.






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