In this diary, I provide an in-depth look at of the different types of dice, briefly discuss the core mechanic, and provide a downloadable PDF symbol reference. Check out the diary here.
I really enjoyed writing this diary, and am glad to be able to "pop the hood" on the game design a bit more and showcase one of the signature elements of the new edition -- the dice system.
UPDATE: I've added some additional sneak peek content to the end of the diary, providing a look at how dice pools are created, and have inclued an example of assembling a dice pool in the game.
Thanks a lot for the information. The dice pool mechanic looks great so far and I think it was a corageous and innovative move to apply it to an RPG . I hope the game will be a success: I would like to see more designers seeing here a success and start using dice pools in their RPGs, as I think they make a more interactive story and help interpreting the results.
One question, though, I see you have included the copy of a spell in the article but have not commented anything about the card. The art, as usual in FFG games, is amazing, but I got a bit anxious with the words "Rank 1" and "3 Power". What do they mean? Please don't tell me the magic system is moving in the direction of D&D (meaning "spell levels" and artificial limitation of the number of spells you can do per day), as that would, in my opinion, be a step back in the design of magic systems when compared with the 2nd edition.
In my opinion, the dice mechanics you have designed for 3rd edition would be a perfect match for the sort of Magic mechanics created for the 2nd edition of WFRP. The new magic system does not need to be a copy of the 2nd edition one, of course, but the idea of being able to cast as many spells as you want to but always with a risk was innovative and fell in the mood of the Warhammer universe. WIth pools of dice plus cards for the spells, such a system would rock!
So, thanks again for the info (the game is looking better every day) and I look forward to your next diary entry (hopefully about the Magic systems ).