Cat that Walked by Himself said:
It seems to me that certain aspects of RT encourage Sandbox play style - especially profit and endeavors system. Am I right?
Sandbox is my preferred mode of play and I am already thinking about some instant scenarios and some traveller-like goodies (like Book of Patrons for RT).
I assume you're using Sandbox to mean presenting your players with a setting and plot hooks but no overarching story. If that is what you mean, then I would say Rogue Trader definitely allows such play, and even encourages it, yes. I would hesitate on making the "sandbox" too large--the game will suffer without a specific "here be space dragons" area like the Expanse, and a similarly defined "home base" sector (although this is all just my opinion).
It might be tough to launch players straight into the game sandbox-style. Since its a new game, no one is familiar enough with it yet to crank out Endeavors off the bat. I recommend assigning them some duties attached to the Warrant to discharge so they can ease their way in and figure things out.
Jordan Goldfarb, Freelance RPG Writer. Credits include The Jericho Reach, The Koronus Bestiary, Honour the Chapter, Stars of Inequity, Enemies of the Imperium, Dark Heresy Second Edition, Shield of Humanity, The Jewel of Yavin, The Tome of Decay, Force and Destiny (beta book), and Operation Shadowpoint. Blog at http://gamesbygoldfarb.wordpress.com/
I am not a representative of FFG, and my comments should not be taken as originating from any source but me.