Cat that Walked by Himself said:
It seems to me that certain aspects of RT encourage Sandbox play style - especially profit and endeavors system. Am I right?
Sandbox is my preferred mode of play and I am already thinking about some instant scenarios and some traveller-like goodies (like Book of Patrons for RT).
I assume you're using Sandbox to mean presenting your players with a setting and plot hooks but no overarching story. If that is what you mean, then I would say Rogue Trader definitely allows such play, and even encourages it, yes. I would hesitate on making the "sandbox" too large--the game will suffer without a specific "here be space dragons" area like the Expanse, and a similarly defined "home base" sector (although this is all just my opinion).
It might be tough to launch players straight into the game sandbox-style. Since its a new game, no one is familiar enough with it yet to crank out Endeavors off the bat. I recommend assigning them some duties attached to the Warrant to discharge so they can ease their way in and figure things out.
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