I mentioned this in a few other threads but wanted to bring it front and center again. Of all the things that most of the folks are hating about Warhammer, I'm finding to be pretty cool. The one thing that continues to bug me is the tone that we're seeing so far, namely the high fantasy/heroic aspect of it.
I don't play Warhammer, never have. But what always interested me about WFRP was the impression of a relatlive grounded (albeit very darkly humorous) fantasy with, well, almost anti-heroes as the protagonist. Maybe this impression is just very far off from what WFRP is though.
Whatever the correctness of my assumptions, the current tone I'm feeling is nothing like that. I mentioned the art before, it all screams super-powered high fantasy to me. All of the careers that Jay mentioned, barring the RatCatcher in an expansion, all sound as if they're catering to folks that like their fantasy High: TrollSlayers, Bright Wizards, War Somethings, and Sword Dancers I think. These are all just power trips. I'm not knocking the style, its just that its very different from what I enjoy and what I had always imagined WFRP to be.
Even in the product description you find, "As a hero, you will take up weapon, spell, or prayer and do your best to combat the might of enemies terrifying to behold." Take up weapon, spell, or prayer? It sounds like I'm about to start Gauntlet. I guess its just that sound of very strong niche protection with lots of cool powers that is just not doing it for me. Bright Wizard...needs food...badly! Having a bunch of elves isn't helping either but I can get past that.
Like I said, I actually really like what I've seen of the actual design of the RPG so far. The tone however, more than anything else, seems more deserving of the, "Boardgame!!!! MMO!!!!", accusation. That's why it appears more like a powertrip video game to me. In this day and age with so little time, I'll be looking to lean pretty heavily on published adventures and such. But I just can't get into that style any more.