Quite recently I got my hands on a Midnight expansion pack. The rules are quite different from the basic Runebound set. Going through the rules of the expansion, to our regret, some things remained unclear. So we had some questionmarks whilst playing the game. I was hoping to find some answers on this forum! It mostly concerns matters not elaborately addressed in the rules that came with the game.
First question concerns the Barter step in a City:
-You are near a city, succesfully enter one and have dice to spare. Can you do a barter step in the city now and after that do the market step? Or must you only do a market step?
Second question concerns being knocked out:
-If you are knocked out, do you keep your unspent experience counters?
Then there is the threat value:
-Is there anyway for the players to increase the roll for the Midnight King player or is it set at the start of the game using any of the alternative plays? In our first play through it seemed that the threat level raised fairly quickly opposed to the heroes gaining levels and items.
Finally a question about the mechanics concerning Jahzir:
-The description of his shadow power is rather vague. It mentions putting gold counters somewhere when upgrading his power (and incidentally the threat). Where do these gold counters go precisely and what is their purpose? Seems to us his ability is really powerful, the cost fairly low. So we figured we dont grasp it entirely.
I hope someone can clarify things a bit! It looks like a great game! But as said, while playing we felt we were doing things wrong, and the rules didnt help out. The Midnight player seemed seriously at an advantage. Heroes had great difficulty gaining their first few levels. Any pointers on making it more balanced from people who are seasoned players are greatly appreciated!
Many thanks in advance.