before i start i have to apologize my bad english( I ´m from germany).
These are the things, i wish to change/corrected, some of them i already changed by myself
1. I dont like the counterattack rules, because nobody in my playgroup used them and i think they are to weak to paying a VP for
I like the Alertness! option from Doom, the Boardgame,so i created a houserule for putting them into TH. When a character ends his/her movement he/she can give up his/her action to put an Alertness! token under the figure. Whenever an Enemy crosses the Path of the Alerntess-Figure, the Alertness Token can be activated and the character can make a range attack. This is only allowed with common ranged weapons (like Pistols, Automatics, Heavy) but not with Magnificators, Dooms Evas Whip, grenades,sha-na-ra ect.
When a character uses his Alertness! he/she must pay 1 VP for this action.
I put this rule in, because i think, the most problems in the game are running from an enemy and getting out of his range. But normally a soldier prepare for fire when he hears an near enemy. I liked this option in doom and so i wanted it in TH(but with the Payment of 1VP, because every Char want to make Alertness rather than normal attacks i guess).
2. I dont like the story mode a much, because it is only a deathmatch and the story is not really in the game setting. Scenarios are cool, but the story mode has to be a main part i think, so it have to be more Storylike.
In my group, we play the story part like this.
Every put his Primary/Secondary Token on the board like normal. Every token has its own skill-to-accomplish like in the normal game mode.
But every skill needs a special action, like in a movie, to accomplish the goal.
For example, an Engineer/Cold Blooded Goal:
To accomplish the Ingeneer Mission, the character has to really repair/mod an device. The cold Blooded Mission need a "Mind" check or something.
Here is a table, i created, which sets up the required Items/Checks/actions for every Mission
Before the game starts, every Player looks at his Primary token and search for the matching entry in the table, for his goals.(Every Faction has his own tables, i dont finished them yet, because we have too few tst matches played yet.)
Example Table Reich
1. Reason(dunno the english translation)/weaponry (same)
The Germans have to decrypt an coded weapon plan and destroy the existing one.
To decrypt the plan, the character have to make a Mind Skill Check with a difficulty of 6+(he/she still needs the Mind Talent)When the character succeeds to decrypt the plan before it is destroyed, the reich gets 3 Victory Points
To destroy it, the char must have the Weaponry Talent and have to plant explosives (give up an action). In the next round,after the characters movement, an explosion will destroy the place with the token (just like an Dynamite-Explosion i.e. 2 Auto-Wounds ect.)unless the character is killed (he posseses the timer).When the reich destroys the place, they gain 3 VPs.
Example of an secondary Mission
Slight at Hand (dunno, you know what i mean): the reich has to pass a security system with defensive Weapons, to dismantle them
The character must have the required Skill and make a Movement Skill Check of 6+. If he/She fails, he/she suffers One Wound, and can try it again in the next round.When the test succeeds in the first try, the reich gains 2 VP, for every other try, only 1VP.
Every Character can still buy Skills, like in the core Rules.
If you are interested, i can post more mission Goals and rules.
What are your thoughts about my house rules?