Today were gonna play Warhammer Fantasy Roleplay! Cheers!
I've got some pens and a huge starter box so we got all we need to play. Well, me and 3 others that is, Jimmy you have to share Thomas box... and his skills... and I prefer if you don't talk actually.
Well kids, fist you gonna pull a card and see what race you are... you can be human, dwarf, elf or elf.
What? Halfling? Nooo... I said Elf... or elf. Elves are cool you'll see! Hopefully you'll be able to play Darkelf and Dragon(ogre)born when the next expansion comes out, but for the moment you have to settle with elf or elf... and perhaps human if you're dull. Now pull a card! Ahh... elf.
And now you pull a card for your name! Drizztolas! Sounds cool!
Then we pull a profession! Oh sweet, you're a Warlord (of Morr)! Well, its almost as a warrior but you shout more... and like death... and are a bit more cool...
Well this ain't a board game... but the game comes with the Arkham horror pawns with elves on them. So if you imagine that you stand in a 5x5 room and have you imaginary pawns at the imaginary door! Eh... well not there, a little more to the left. Ah, perfect!
Well Thomas, do you have the actions card for listening at the door? Rulebook? Nah, well keep all the rules by cards nowadays! It makes rulebooks unnecessary! What? Well we got 4 of them in the box, instead of one hardback, but they're primarily a reference text explaining the cards and cool tokens you'll get in the game. Well, get though your playing deck and see if you can find the card for listening at doors. Eh... Birds of Paradise? Oh... must got in the deck by mistake. Sigh... tell me when you're ready.
Ah, there it is! Now you can decide if you listen to the door carefully or if you got an aggressive stance when you listen to the door! What? How? Well I suppose that you roar a bit and look really angry if you're trying to listen to the door in an aggressive stance... but you roll more happy happy shiny blue dice if you do! And you can actually get another happy happy blue dice if we got the group marked as happy happy och the group character sheet! What do the group sheet say? Manic depressive? Bugger... is that Jimmy messing around now again?
Your card says you can roll four happy happy blue dice for you listening attempt. Eh... numbers? No we don't do that, it feels sooo 90:s. The listening dice is a blue d8 with an ear icon on four of the sides. What? Flip a coin?!!! Nah, this is something completely different! What? Roll 4+ on a d6?? Sigh, what do you get this silly ideas from? You don't get an unparalleled story-telling option from ordinary dice mind you! Now roll the happy happy blue dice! Fine, two ear tokens! That means you hear (flip a GM card) aha 1 critter dice orcs in there! The critter dice is a red dice with 1,2,3,4,5 or 6 orcy dots on them! Not an ordinary dice, its a red critter dice mind you!
The orcs are annoyed by your aggressive listening so the break though the imaginary door and attack! ROAAAAR! Now I roll the happy orcy green violence dice! (looking through the dice bag) Bugger... somewhere... blast missed it! Sigh... We have to try to survive this fight with the yellow violence dice instead. OK... the orcs attack you.... well... in some aggressive stance I suppose. And their group morale is set to... pretty pissed. That makes 5 violence dice! (roll roll)
Soo... I can see at least 2 concussion icons, one nutcracker and one insulted ego, so this fight didn't go that well for you. You have to discard one life card from you deck! No, that's a social encounter card.... nope that's the shoplifting card... and that's another freakin Bird of Paradise! You don't got any life cards left?! oh you're dead then I suppose... hehe bugger!
Don't be sad, you can always pull another card to do another character!