Let's talk about house rules. I play the 4th BI edition of Talisman with my family and we have several.
1) We discard dropped items and followers, not allowing 1 player with a lucky die roll to become all powerful. Also, it reduces the clutter on the board.
2) We include magic objects to the Thief's ability, making the thief worth playing.
Has anybody else got upset at the Crown of Command space when 2 characters are there at the same time? If both characters fight in strength the weakest always loses the game. I'm debating 2 house rules.
1) Allowing the player to choose, on the Crown of Command space only, the ability to use strength or craft.
2) Ignoring the "you must encounter each other" and allowing the luck of the command spell to decide the game.
Any other ideas?