Okay, basics.

You get into combat, you first see who has the higher initiative. Don't know if it will be the dice or not, but I figure it could be, in which case the GM asks you to roll your dice stat. Let's say it's 2, so you roll 2 dice. The enemy has 3 dice they roll. YOU manage to roll 2 success, the enemy one, so you get to go first.

Next comes combat. You get to roll 3 dice. You roll, and roll 2 axes, for a total of 2. The enemy is wearing armor, and get's to roll 4 dice to see if they actually take damage. They roll their toughness dice (score of 4) and get a roll of 2 successes. They take no damage.

The enemy gets to attack, they roll their WS of 4, so 4 dice. They roll 3 axes. You roll 3 dice, you only get 1 success, you take damage. They look a ttheir Strength bonus which is 4, and roll the dice. They roll a 3, you have leather armor on, and reduce it by 1, you take 2 damage.

Next round.

You decide to go into a less conservative stance, it gives you a bonus of +1 die. You roll to attack....

Skills

You need to determine whether your have the diplomacy ability to get your way out of being surrounded by bandits, and are attempting to communicate with their band leader before they skewer you for not giving them more gold. Your diplomacy skill has you rolling 4 dice.

The GM either decides how high a success you need, or can roll the dice. He opts to roll the dice, figures it's a really hard challenge, and rolls 10 dice. They come up that you will need at least four successes. You roll, you roll 2 successes...let the battle begin, in which you probably will all die.

Skills 2

You are a rogue trying to open a lock. You need to roll a skill roll equal to or over 4. You have 6 dice. You roll, holding your breath and roll...and get 4 successes (success are determined by symbols on the die, failures are depicted by blank sides or other). You get a 4, the door opens to reveal....

Excited...I'm not.

What's changed, instead of the percentile system of 000-100, divide that all by 10, sort of what you did with your SB and TB. These are then your "dice" or stats for each ability that you get to roll. So for a former WS of 60, you would have a new score of 6, and get to roll 6 dice.

Stats, skills, etc. go up similarly, but in 1 point (or if it were the old system, 10 point) increments.

At least that's how I'm seeing it, still NOT THRILLED. I'd actually be more excited if it were a boardgame...ala Heroquest or something like that.