All the queries above and more have been answered by Luca and Andrea. There is a PDF you can download and print at http://www.boardgame.../filepage/46123
Kingsburg: To Forge A Realm – Rules Clarification
When the King dies:
All end-of-game scoring takes place to determine the winner.
Prince and Famine:
The Prince, if his dice total (two coloured dice and any white dice) is 8 or less, can turn the 2 coloured dice into 6,3 6,4 or 4,3.
Heavy Snow and Military Academy:
Treat it as though the king had rolled a 2. Play as normal if using Soldier Tokens.
Traveling Market and Politician:
The Traveling Market can be used to influence the Politician, but only the #5 half of course, not the #10 half.
Both parts are resolved at the same time, so if you are in a tie for lowest position you do get two VPs.
Secret Deals and Politician:
An opponent may place his token on someone else’s Politician, but is NOT allowed to influence him. If this happens the owner of the Politician will not be able to influence the Politician unless he places his token there as well.
Rising Stars and Politican:
The Politician’s #5 does not get an extra gift placed on it.
Good Year and Priest:
Farm, Vineyard, Fairy and King’s Favor are resolved first.
Then if the Priest asks for divine blessing each player chooses which order to activate them in:
a) get a die from Good Year and then a VP from the Priest's ability,
b) get a die from the Priest and the good from Good Year.
Players that already had one die (or two) from Farms, Vineyard, Fairy or King's Favor will get both the VP and the good.
Rising Stars and King’s Envoy
You take the extra gifts as you place your dice, so if two players influence the same advisor then the player who places the dice there first gets the extra gift.
Soldiers and Bonuses in Battle
Whenever any text uses the Soldier Symbol or the word “soldier” it means soldiers recorded on the Soldiers Chart. Bonuses in Battle are shown as +1, +2 and do not count as soldiers.
The activation of the Brewery is not optional; you can’t choose to keep your soldiers. You cannot avoid hangovers.
Mercenary/General and Small Palisade/Training Camp/School
The Mercenary and the General do not activate the Small Palisade, do not prevent the activation of the Training Camp, and do not count towards activating the School.
Only the soldiers currently on the Soldiers Chart are counted. Bonuses in Battle are not included.
All information provided by Luca and Andrea via the boardgamegeek and Fantasy Flight forums.
Collated by John Sweeney – please send any corrections to email@example.com 20 August 2009