I actually dont mind there being a very limited beasteary in the anima core rule book, as it allows GMs to get a very good grasp of what they are creating and why they created it. if you play horror with lots of undead you can create a list of several undead and not have to prowl the monster book for it. any way the main point of this post is to create a fan made beastary which is why i listed rules below. I dont want people posting a level 1 creature with 1800 DP and 45 Gnosis and calling it "pun pun". funny yes but not useful. if you create a joke creatue please indicate that you are doing such.
Rules: the creature must be made using the anima creature creation system in the GMs book. show stats, and DP related costs. also give a beief description of your creature and whats its possible uses in a game would be.
"Beastmen are a mixture of human and animal combined though powerful spiritual forces. Although an occasonal 'tame' tribe may appere from time to time, most follow there animal institcs and will survive by attacking travelers, and even small lightly protected caravans. it is unknown weather they are a naturally occuring by product of the barrior or if they are some darker Imperium experiment."
Level 2: Catagory: between worlds. DP: 700 Gnosis:10
LP: 126 LP Multiple: 3 DP: 60
Str:6 Dex:6 Agi:8 Con:7 Pow:4 Int:4 Wp:4 Per:8 DP: 47 Gnosis: 0
PhR:40 MR:30 PsR:30 VR:40 DR:40
Fatige Points: 9
Init: +75 Natural Weapon. (Claws / Bite)
Attack: +110 (claws) DP: 200 Gnosis: 0
Defense: Dodge: +90 DP: 160 Gnosis: 0
Damage: 65 (cut) DP: 20 Gnosis: 0
AT: +2 +3 (weak fire, elec, thrust) DP: -10 Gnosis: 0
Tough Hide Cut 5 Impact 5 Thurst 3 Heat 3 Electricy 3 Cold 5 Energy 0
Essensial Abilities: Fatige Resistance DP: 10 Gnosis: 0
Powers: Natural Weapons. Complete Night Vsion. DP: 40 Gnosis: 10
Size: 13 Medium.
Movement: 8 / 90ft.
Secondary Abil: Acrobatics +20 Climb +15 Feats of Str +10 Withst. Pain: +0, Notive +35 Search +35 Track +15 Hide +45 Stealth +45 DP: 170 Gnosis: 0
Beatmen travel in packs, although usually smaller than wolfs, or other lesser pack animals, the most common encounter travelers have are between 3 and 5 beatmen that either lay in wait to ambush unsuspecting victums, or if the target is small enough they have been known to charge head on. Beatmen usually do not wear any clothing of any kind, nor do they usually carry weapons as there thick hids of fur and powerful claws are more than a match for the average passer by, however they have been known to carry crudly made amulets or other charms that they can fit around there neck. Some hunters collete these amulets and will pay top coin for genuine ones as they are usually only found on elder beatmen who have claimed the lives of many. Even the Inqusition has made note of the ferocity and intensity to which beatmen fight. In combat Beatmen usually outright attack a foe, however they have been known to follower certin behavior patterns. If a foe is proving to tough for a beatmen to take down quickly they may hold there iniutive and try to gain counter attacks on there foes. It is not uncommon for beatmen to perfom grappls or takedown mauvers on particuarly armored foes so they can tear away flesh at there leasure.
Other Notes: tamer beastmen do exist and resemble humans more than wofls. they have more intellenge, power and will power but less agility, con and perseption. (usually a -1 +1 trade off) Also tamer beatsmen still have claws but often use weapons, such as crude javlins or bone clubs.
Final note: if beatmen get suprise they usually attack using 2 fatigue points as to maximise the amount of damage inflicted before the foe has time to react. They will use up Fatiuge at about 1 point per turn in offence until they reach 5-6 were they will only use it if nessicary.
This is the exact same format as the creatures in the book, however i have included the total DP and Gnosis spent in creating each area. Also I made the beastman becuase it didnt appere to be in the book, and the combat section refered to it and I liked the picture of the girl slaughtering it lol. enjoy.