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Bombing cards anyone???


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#1 The_Brown_Bomber

The_Brown_Bomber

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Posted 01 August 2009 - 11:01 PM

hi im wanting to start using the bombing rules from Keith Upton's campaign. does anyone have any scans of wwi bomb cards???

for those people who are not up to speed with Keith's bombing rules for campaign play, here they are...

Bombing
At the start of the scenario, decide the load of the bomber. Two seaters are able to carry a total of 9 bombs, fighters can carry only 3. These can be grouped in threes or single bombs (so, three groups of 3, nine single bombs, or any combination of the two). Each bomb does 2 points of damage (for a total damage potential of 18).
Before revealing any manoeuvre (at any point in the game), the bomber can decide to drop one or more groups of bombs, or even all of them. If he/she does so, take a bomb card that represents all the bombs dropped in that turn.
Execute the maneuver and, before weapon fire is resolved, put the bombs in play. If the last maneuver of the bomber was a stall, place a stall in front of the airplane, then place the bomb card so that the arrow on its rear matches the one on the stall card. If the last maneuver was not a stall, place a straight in front of the plane.
As soon as they are placed on the table, the bombs hit the ground. If the red dot on a target card is totally covered by the bomb card, the target takes full damage. If the red dot is not totally covered but even a little part of the target card is, the damage is halved (rounded down). If no part of any target is covered, the bombs missed. Once the bombs hit the ground, remove the cards. You may not measure at any time to see if your bombs will hit. Bombs can not be dropped just after an Immelmann.

cheers

 

jody


"There will be a substantial reward for anyone who finds the Millenium Falcon. You are free to use whatever means necessary, but I want them alive. No disintegration!".

Lord Vader





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