Brother Praetus said:
Friend of the Dork said:
In SR you can use both magical and mundane healing, as long as it is done in the right order (mundane first I believe). I see no problem with this at all, after all the system is pretty hard on healing rules and getting hurt early on a mission could otherwise make you miss out on the whole adventure because you must spend 2 weeks in a hospital!
Besides getting all that Medicae is a heavy investment which should pay off. Using lesser healers can actually cause death by itself if they fail badly enough!
In regards to ShadowRun, you are correct in the limitations, but have it backwords. Magical healing must be performed first, as modern medicine in the genre interferes with the proper flow of mana recquired for healing magics.
Also, the minor psychic power Healer can backfire if used on the same subject more than once every 6 hours. The Biomancy power Seal Wounds can be used more often, poentially heals a greater amount of damage, and can even be used on more than one injured person per manifestation.
I really see little reason to overly limit the use of the Medicae skill for treating injuries in the game, it already has a significant amount applied.
You're right, that's what I was heading at, but worded poorly.
However, to the original poster, there used to be a term in D&D. You may have heard of it. "Geek the mage first". I suggest a similar strategy, one that the Japenese employed to great effect in WW2. "Geek the medic first". You should already be targeting the psyker as soon as he starts to manifest anyway. If the adept or whomever pulls out his first aid kit, drop him! A wounded medic is demoralizing, AND hits the "enemy" where it hurts. If all else fails, flip a damn frag grenade into the cover they all retreated into and let them boogy with that. Keep the pressure up, and don't give them the ability to heal if you can help it until *after* the battle. Even then, if you had bullets whizzing all over the place, wouldn't that be an added difficulty to the task?
I'd also rule that periodically, your medikit would run out. After all, 95% of anything in a medikit is consumable. If a character never actually checks his medikit supplies, I might start imposing a 5 or 10% cumulative chance every time he uses his medikit that eventually he reaches for it only to find there's no bandages or synthskin left. After all, 150 credits for infinate medical supplies seems hardly realistic. It's kind of a dirty trick, and it's only good once, but it'll put the fear of god into the players for that one encounter.
Also, you could rule that in order to be worked on, the target must be in complete cover, or else can't take any actions for one full turn without interrupting the medic and making him start over again. The idea that someone could run up, patch you up in 2-3 seconds, and all the while you're in the midst of combat, attacking and parrying, is idiotic. You are making the adept drop his weapons in combat and fish out his medikit too, aren't you? At least a half round action if the kit is sitting on his belt, and probably a round or two if it's in a backpack or something.
I can think of plenty of in-game ways to screw with players and teach them that a firefight is not a good place to start surgery. I'd start with modifiers and build from there. Aside from that, it's probably too late to do this, your players would ***** and complain, but there is only one mention of how long a medicae test takes. That's staunching blood loss. If/when something like this comes up, I might rule that it takes significantly longer than 5 seconds to open up a medikit, find the proper package you're looking for, rip it open, find the worst wound on the injured person, and apply the patch. And that's if the injury is bared, no armor or clothes are in the way, and pretty much ideal conditions. In fact, I'm going to say that realistically, you're looking at 30 seconds or so in a high-stress firefight environment, or 6 full rounds game time. I'd let degrees of success take that down potentially, but I don't see healing someone a third of their life in 5 seconds. Just no.
I suspect we could use some clarification and errata potentially from FFG. I might mail them over this.