But what the system is trying to do I think is say that anyone can learn magic who wants i as long as they take the gift a wizards just bin trained or as practed ueing his agicmore than the others and probably has a naturel talent for it.
One salution you might be able to use is go through each of the classes and give each one a Innate Gift. so if I take th wizard class I get the gft for free, but if I takethe warrior class I get a weapon module for free. this is a way you cold make sure evry gets what they want.
It really isn't a problem. You seem to be applying a "class uber alles" approach to Anima that really isn't appropriate IMO. Classes in Anima just provide you with a template of costs of spending your DP. However, how you spend your DP is over to you. This is what creates Anima's incredible diversity.
By moving the Gift out of the class structure, you end up with a lot more flexibility for PC concepts. As you have pointed out, anyone can learn magic asa result, but only magic classes have the training and predisposition to excel at it. It also allows for summoners who don't use spells.
IMO it is really no different from the fact that a Warrior PC may choose to spend DP on combat abilities, but need not do so. Sure that is unlikely but some diverse concepts may require that.
Well what i was pointing out is technicly in the rules someone who take the wizard class doesnt technicly need to take "The gift" advantage to be a partof the class wih means acording to the letter of the rules you could have a wzard who has skills in Magic despite the fact that he cant cast magik. This is what I said was a problem. becouse it doesnt make sense for someone who CAN NOT cast magic (a player who chose t be a wizard but not take the gift advantage) to have skills in magic. wich as I said by the letter of the rules can happen.
Now any gm could say hey that doesnt make sense so if your gonna be the wizard you are required to take the gift advantage. end of story. But this than makes the system unbalanced becouse no other class requires someone to purchase a talent in order to play that class.(well okay maybe a few of them would). SO now you get into favritism and balanced point exenditures.
If the whole point of the classes is to just be sorta a backrund or a way of expressing were you training lies and so they offer just some base points t add to you character and a mechanicl way to outline some aspects of your growth, thats all fine and good. but when you get down to the ath of it. statiscly if Character A gets 100 extra points in various abilties based on his warrior class fetures and can spend his 10 Character poins to purchase any advantage he wants. and Charactr B gets 100 extra points to his various abiliesbased on his wizard class feature only if he spends 3 of his 10 points on a specifc advantage. well that means he only has 7 points to custamize himself while the arror has 10 points.
now it could be argued this is to trade of the advantage the spells offer to character B. but the warrior gets 10 points to do whatever with including Buying the gift he wants but you must face that the wizard is required to spend some of his points jut to be a wizard with leaves him with less of an abilty to custmize himself tha wizard.
This is the problem I see. a warrior can be a warrior without any extra points. He can be a warrior without the need for any CP a wizard on he othe and can not. This is a unbalanced mechanic. b ut that doesnt mean it's a bad game or tat it needs to be changed spells are powerfull and it's a valid argument that wielding that power is stronger than any sword or weapn a warrior could ever wield wich justifys the extra point expenditure.
my suggestion to give each class a free advantage related to it was specifcly to give this pearson a way to get around his poblem with the sysm without breaking the game. so that when the wizard's player gets his free advantage for picking the wizard class the warrior player doesnt feel like he got jipped or that the gm is playing favrites. so the warrior an the wizard can freely custaize themselves with whatever without feeling someone else is getting extra.