Agree and agree Mr. Glum.
- The rules easy to digest initially, even for those who normally never play miniature war games. The strategy factor is much higher than other similar "board" miniautre games, however. This is due to a lot of brilliance and hard work on the designers part, but we like the multi-facted element of order tokens as well as variable random objectives the most. We use 2 objectives even in 3/3/3/ games. Wouldn't think of not doing so.
- The army building structure is immensely innovative. Sensible, no calculator, many possibilities without a lot of boring trump you / trump me combos like other games.
- Buy the figs you want, and only those you want -- this is the future of pre painted miniature gaming.
- you can sit down. This is great, both for bringing people in and playing more often.
- awesome univiverse.
Buy a starter and try it at least three times. Then you will know. If you don't like it, $30 is a heck of a lot less than three dissapointing movies isn't it? and you can't turn around and sell some bad nights out to a friend, so what have you got to lose eh?
and remember: "Out of every game to choose from, which is the best? "
"The one you have an opponent for."
Let us know the verdict, and ask rules questions if necessary.