Victimizer beat me to the Elder Sign comment... lol
Likewise, playing more than a one or two player game would also be "Anti-thematic" , as Lovecraft's stories usually were based around Lone investigators, "The Call of Cthulhu" and "At the Moutains of Maddness" are probably the two exceptions as both involve exibitionary teams. (Though technically Call of... is one investigator piecing togeather stories from documents and witnesses)
Also, all three Guardians we have are based on Lovecraft stories, Hypnos from the self titled poem, Bast was written about by Lovecraft due to his love of cats (though primarily appeared in tales by Robert Bloch) and Nodens from the story "The strange High house in the mist". As Kingsport is oft the centre of Lovecrafts Dream cycle stories, the guardians included with that expansion are actually all theme appropriate.
It is also implied in "Dream Quest of Unknown Kadath" that the Elder gods are just Nylathotep in disguise... (I'll turn off Mythos geek mode now )
I honestly play every game with Hypnos, mechanically he seems to add the most to the game by encouraging exploration of stable locations.
"The Dunwich Horror" short story has a cast of multiple investigators in what is probably one of the most archetypal Arkham Horror-esque story (minus the gazillion amounts of firepower in Arkham Horror, of course).
Also, because I'm a compulsive nitpicker (sorry! ):
- Hypnos is a short story, not a poem.
- "Dream Quest" makes no implication that the elder gods are Nyarlathotep in disguise - the elder gods did not yet exist as a concept by the time "Dream Quest" was written. Perhaps you are thinking of Nyarlathotep's title as the "Soul and Messenger of the other gods". The Other gods is a nebulous term which is never really clearly defined, but has been used irregularly for every group of deities present in the Cthulhu Mythos, if one cares to make distinctions between them beyond "Elder Gods" and "Great Old Ones", that is.
I agree mostly. But a "purist game" would definately feature entities which were les formless than Azathoth (just look at Cthulhu and Yig). I suppose support would indeed be lacking if Arkham Horror's System were changed to be more purist (i.e. less able investigators more pwoerful monsters, ancient one combat basically being a "haha, you guys r insaen nya!", etc.) - however, a purist game in and of itself can be made in such a way as to be a profittable business venture - it just wouldn't play like Arkham Horror. At all.
That being said, Arkham Horror is fun to play, and at least overall meets the "darn we're screwed" criteria, if not the, to me personally more important, "I'm a normal person, what the hell am I supposed to do to get through this crazy stuff?" factor. Fortunately, all my friends have been Cthulhu Mythos indoctrinated or are simply really into challenging games, so 'losing' has been a fun and entertaining experience so far.