If he's not posting, there really isn't a way to do so without one of his friends giving you his personal e-mail or something.
galonso, I notice you posting a lot of requests for decklists in your attempts to learn the environment with very little response from the community. I know that's got to be frustrating for you. You must have noticed that there aren't really a whole lot of decklists posted by this community period. I don't want you to think the community is horribly unfriendly or unhelpful, so I thought it might be of use to let you in on some of the reasons why. You can take this or leave this, or completely ignore it.
1) The LCG environment is so young, everyone is trying to learn it: -- As you probably know, this game went from a full CCG to an "LCG" with fixed card distribution about a year ago. The competitive environment was rocked to the core, especially since the FFG-sponsored organized play program (understandably) drew the dividing line with the LCG cards. Many play groups do not play an "LCG only" environment, and those that do have different definitions for "competitive" at the moment. It's hard for people to post decklists for an environment they either are not playing or have not completely figured out themselves, yet.
Understood. I am a veteran pro card player of various games. I love the books so the LCG "restarting" was part of the reason that drew me to the game. With the limited card pool, I am trying to get an idea from AGOT veterans, who have the experience with the game in general, as to what are or are not viable strategies instead of starting from scratch.
2) The LCG environment has wide local variations: -- As you have probably picked up from other discussions, there isn't much of an organized play program sponsored by the company (and hasn't been since before the switch to LCG). Without a wider organized play program, there isn't a uniform environment because local play groups develop and evolve in their own directions. There isn't a unifying force This year's Gencon event will really be the first time widespread "cross-pollination" among local groups takes place. Heck, you've probably seen in the discussions how one area says "this House never works," and the other comes back with "this House dominates." That's the sort of thing that happens when there isn't a unified environment. That's not good or bad, it's just a fact of the way play environments evolve with this game. So people may be reluctant to post decklists to help someone "learn the environment" when there is such a distinct local characteristic and segmentation to it.
Ive noticed the weak organized play structure implemented. If it isn't corrected quickly it may be the death of the game. Regardless, I enjoy the LCG and would play it with friends as a multiplayer game if it died.
There are a few that post here regularly that have their own play groups. If those could be motivated to post and discuss what is or is not working in their groups, I believe it would stimulate interest in the LCG and raise the level of play. There is definitely discussions going on but I would like to see or post (once I know what I am talking about) some deeper analysis. I guess that's what I am looking to do is rebuild a new community of "dedicated" players from what is left after the change to LCG. Less theory more practical application and data from actual testing.
3) Decks are constantly evolving: -- This is a game where tweaking and modifications are almost always taking place. Decks tend not to be completely static in this game. So often, people don't have a current decklist to post.
In all card games, there are usually some variables, variations, and personal preference that goes into deck building. I am aware of this and take this into account when reviewing decks and testing them out. I am basically looking for solid builds that win a high percentage versus the field. It could have its difficult matches or auto-losses. this is the type of information I am looking to assemble. Of course this will constantly be in flux as new cards are released but that's one of the ways I draw enjoyment from a game.... the research.
4) Posting decks is an onerous process: -- These boards being what they are, posting a decklist is a pretty time consuming process - especially now that the most popular deck-building site has not been updated for 4 CPs. In the past, people were more likely to build their decks on tzumainn.com/agot and post the link (or to copy and paste it from there) than to type everything out on the message boards. It would not surprise me if a number of people are willing to post a decklist for you, but never get around to actually doing it.
Agreed. I may create a deck building app for the LCG environment to make it easier for the community. Can any one get in touch with Mainn and see if he wants to pass what he created on to someone else to maintain and keep current? His site is what I am looking for except it hasn't been maintained recently.
5) There is a very strong "car and driver" mentality in this community and with this game: -- Not to go all "Yu-Gi-Oh" on you, but there is a very strong feeling with this game that a decklist doesn't tell the whole story and that you never quite get the same results with a deck someone else built. It actually makes sense. This game has a very open architecture. That is, a single card can have a very deep impact not only on the current state of the game, but on how a player approaches the basic rules and strategies, too. Giving you a decklist doesn't really tell you how to play that deck. Things like which plots to reveal in which situations, how certain combos are best utilized, which character is really the power card for a given situation, etc. depends considerably on things like to opponent's deck, the opponent's position and your own personal style. As such, people tend to have a very personal attachment to the decks they put together and sharing a decklist tends to include sharing a level of "this is how I would play it" that isn't easy to just post. There also tends to be a pretty strong feeling that if you want to learn the environment or a new House, you get further by building your own deck and losing a lot as you modify and strengthen it than by starting with someone else's more complete, polished list. It's also why most of the discussions revolve around strategy and theory rather than complete decklists. It's pretty rare (like Lars' MwNK Bara-deck that no one else seems able to duplicate) than a full decklist rather than theory and general composition is requested/discussed.
This is a true statement across all card games. That's another fun element of card games for me. Learing how to play all the possible decks in an environment, even the ones that don't appeal to me personally. Its the journey on the way to enlightment. I still have yet to see the Lars MwNK Bara deck complete. His list was a little vague. I'd be very interested to test it out.
So there are some thoughts on why your requests for decklists may seem to be falling on deaf ears. Not really worth much, but there it is.
(BTW: I don't play much LCG-only these days, so the reasons I'm posting this instead of a decklist fall largely in #1 and #2.)
I have scoured this site looking for information. I am taking what I can find and soliciting for more information. It's the best I can do. The decks I have found, plus my own tweaking, plus tips from various folks have helped me build some solid decks to start out with. As soon as I have a decent amount of games under my belt, I will post my findings in the hopes that it stimulates the community.
I think I have a solid Lannister build. My Targ needs improvement. I have no decks from Martell or Greyjoy so I'd be interested to see "the best" that can be done with what's available (especially with the new treaties).
I appreciate your response. Thank you!
The quote function wasnt working for me.