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Tournament level decks


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#1 galonso

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Posted 26 May 2009 - 02:11 AM

New player here. Not much information out there. Im looking to build some strong tournament decks in the current LCG environment (assuming access to 3 of every card) so I can practice, learn, and discuss them.

I have built a Lannister, and Baratheon Deck (from the MWoK Thread). Im looking for some sample lists for Stark and Targaryen. Any lists from any of the houses that you think are tournament viable would be appreciated.

Thanks,

Gabriel

 

 



#2 Lars

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Posted 26 May 2009 - 03:44 AM

there is a stark deck floating around in the MWnK thread as well as a summer bara.

 

Targ has a few options right now. You can go summer with black raven, attachment recurssion/draw w/ lady danny's chambers and xaro's home (if i remember right), and they have a lot of weenies so you could try MWnK there too...

 

The only thing that scares the poop out of me right now so that i don't use targ in joust is Fury of the Stag/Stormlands Scavangers. Bara is so keyed, up w/out trying, to make a mess out of Targ it isn't funny. I see bara as one of the top two houses right now so the likelihood that you will see those cards against targ is just too great, imho.



#3 dormouse

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Posted 26 May 2009 - 10:10 AM

 Well a LCG Targ deck won Kubla, so they have the ability... I'd like to see that deck list.


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#4 Lars

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Posted 26 May 2009 - 10:18 AM

and how many bara decks were there in the 4 other (sorry to be discounting the new player, but i am) decks?



#5 dormouse

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Posted 26 May 2009 - 12:23 PM

 Lets not get into a back and forth. My statement was just that they can do the job. Whether they are the best choice to play at any given tournament is based solely on the meta(s).


"words are like arrows, once loosened you cannot call them back"


#6 Lars

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Posted 26 May 2009 - 01:13 PM

never said they couldn;t get the job done. I just wouldn;t run them becuase of bara right now.....



#7 galonso

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Posted 26 May 2009 - 01:32 PM

Im looking for tournament lists so I can learn the environment. Anything solid would be great.



#8 galonso

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Posted 22 June 2009 - 08:45 AM

Does anyone have a build for an LCG tournament level Stark deck?

 

Thanks



#9 finitesquarewell

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Posted 23 June 2009 - 07:05 AM

galonso said:

 

Does anyone have a build for an LCG tournament level Stark deck?

 

Thanks

 

 

 

in the opinion of some, myself obviously included, there is no such thing at the moment



#10 galonso

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Posted 23 June 2009 - 09:01 AM

So the current LCG tournament viable decks are Lannister, Baratheon, and Targ? Anyone want to post some?



#11 Dobbler

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Posted 23 June 2009 - 09:33 AM

Stark does have a tourney level deck, and I also believe Greyjoy is awfully close.  ONce the expansion is released Greyjoy might even be on top.



#12 Lars

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Posted 23 June 2009 - 09:43 AM

dobbler, if you don;t mind me asking, what do you see as Stark's tourney deck? bear island? winter? sansa? Satrk just seems to have so many holes (and they why to fill them is to choke thier income which is already a weak spot).



#13 Dobbler

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Posted 23 June 2009 - 09:50 AM

Ask Jeppedo.  He is the one who often wins tourneys around here with his Stark deck.  Generally they are Winter.  And they have the typical stuff, Lethal Counterattack, Ranger of Winter, Cat of the Canals, Winter is Coming.  And then a ton of characters he just keeps throwing at you.  More like the westeros style Stark Weenie decks that just keep flooding the board with a ton of cheap characters.



#14 galonso

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Posted 24 June 2009 - 02:48 AM

How do I contact Jepeddo?



#15 ktom

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Posted 24 June 2009 - 03:47 AM

If he's not posting, there really isn't a way to do so without one of his friends giving you his personal e-mail or something.

 

galonso, I notice you posting a lot of requests for decklists in your attempts to learn the environment with very little response from the community. I know that's got to be frustrating for you. You must have noticed that there aren't really a whole lot of decklists posted by this community period. I don't want you to think the community is horribly unfriendly or unhelpful, so I thought it might be of use to let you in on some of the reasons why. You can take this or leave this, or completely ignore it. 

1) The LCG environment is so young, everyone is trying to learn it:  -- As you probably know, this game went from a full CCG to an "LCG" with fixed card distribution about a year ago. The competitive environment was rocked to the core, especially since the FFG-sponsored organized play program (understandably) drew the dividing line with the LCG cards. Many play groups do not play an "LCG only" environment, and those that do have different definitions for "competitive" at the moment. It's hard for people to post decklists for an environment they either are not playing or have not completely figured out themselves, yet.

2) The LCG environment has wide local variations: -- As you have probably picked up from other discussions, there isn't much of an organized play program sponsored by the company (and hasn't been since before the switch to LCG). Without a wider organized play program, there isn't a uniform environment because local play groups develop and evolve in their own directions. There isn't a unifying force This year's Gencon event will really be the first time widespread "cross-pollination" among local groups takes place. Heck, you've probably seen in the discussions how one area says "this House never works," and the other comes back with "this House dominates." That's the sort of thing that happens when there isn't a unified environment. That's not good or bad, it's just a fact of the way play environments evolve with this game. So people may be reluctant to post decklists to help someone "learn the environment" when there is such a distinct local characteristic and segmentation to it.

3) Decks are constantly evolving:  -- This is a game where tweaking and modifications are almost always taking place. Decks tend not to be completely static in this game. So often, people don't have a current decklist to post.

4) Posting decks is an onerous process:  -- These boards being what they are, posting a decklist is a pretty time consuming process - especially now that the most popular deck-building site has not been updated for 4 CPs. In the past, people were more likely to build their decks on tzumainn.com/agot and post the link (or to copy and paste it from there) than to type everything out on the message boards. It would not surprise me if a number of people are willing to post a decklist for you, but never get around to actually doing it.

5) There is a very strong "car and driver" mentality in this community and with this game:  -- Not to go all "Yu-Gi-Oh" on you, but there is a very strong feeling with this game that a decklist doesn't tell the whole story and that you never quite get the same results with a deck someone else built. It actually makes sense. This game has a very open architecture. That is, a single card can have a very deep impact not only on the current state of the game, but on how a player approaches the basic rules and strategies, too. Giving you a decklist doesn't really tell you how to play that deck. Things like which plots to reveal in which situations, how certain combos are best utilized, which character is really the power card for a given situation, etc. depends considerably on things like to opponent's deck, the opponent's position and your own personal style. As such, people tend to have a very personal attachment to the decks they put together and sharing a decklist tends to include sharing a level of "this is how I would play it" that isn't easy to just post. There also tends to be a pretty strong feeling that if you want to learn the environment or a new House, you get further by building your own deck and losing a lot as you modify and strengthen it than by starting with someone else's more complete, polished list. It's also why most of the discussions revolve around strategy and theory rather than complete decklists. It's pretty rare (like Lars' MwNK Bara-deck that no one else seems able to duplicate) than a full decklist rather than theory and general composition is requested/discussed.

 

 

So there are some thoughts on why your requests for decklists may seem to be falling on deaf ears. Not really worth much, but there it is.

(BTW: I don't play much LCG-only these days, so the reasons I'm posting this instead of a decklist fall largely in #1 and #2.)

 



#16 galonso

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Posted 24 June 2009 - 04:51 AM

 If he's not posting, there really isn't a way to do so without one of his friends giving you his personal e-mail or something.

galonso, I notice you posting a lot of requests for decklists in your attempts to learn the environment with very little response from the community. I know that's got to be frustrating for you. You must have noticed that there aren't really a whole lot of decklists posted by this community period. I don't want you to think the community is horribly unfriendly or unhelpful, so I thought it might be of use to let you in on some of the reasons why. You can take this or leave this, or completely ignore it.

1) The LCG environment is so young, everyone is trying to learn it: -- As you probably know, this game went from a full CCG to an "LCG" with fixed card distribution about a year ago. The competitive environment was rocked to the core, especially since the FFG-sponsored organized play program (understandably) drew the dividing line with the LCG cards. Many play groups do not play an "LCG only" environment, and those that do have different definitions for "competitive" at the moment. It's hard for people to post decklists for an environment they either are not playing or have not completely figured out themselves, yet.

 

Understood. I am a veteran pro card player of various games. I love the books so the LCG "restarting" was part of the reason that drew me to the game. With the limited card pool, I am trying to get an idea from AGOT veterans, who have the experience with the game in general, as to what are or are not viable strategies instead of starting from scratch.

 

2) The LCG environment has wide local variations: -- As you have probably picked up from other discussions, there isn't much of an organized play program sponsored by the company (and hasn't been since before the switch to LCG). Without a wider organized play program, there isn't a uniform environment because local play groups develop and evolve in their own directions. There isn't a unifying force This year's Gencon event will really be the first time widespread "cross-pollination" among local groups takes place. Heck, you've probably seen in the discussions how one area says "this House never works," and the other comes back with "this House dominates." That's the sort of thing that happens when there isn't a unified environment. That's not good or bad, it's just a fact of the way play environments evolve with this game. So people may be reluctant to post decklists to help someone "learn the environment" when there is such a distinct local characteristic and segmentation to it.

 

Ive noticed the weak organized play structure implemented. If it isn't corrected quickly it may be the death of the game. Regardless, I enjoy the LCG and would play it with friends as a multiplayer game if it died.
There are a few that post here regularly that have their own play groups. If those could be motivated to post and discuss what is or is not working in their groups, I believe it would stimulate interest in the LCG and raise the level of play. There is definitely discussions going on but I would like to see or post (once I know what I am talking about) some deeper analysis. I guess that's what I am looking to do is rebuild a new community of "dedicated" players from what is left after the change to LCG. Less theory more practical application and data from actual testing.

 

3) Decks are constantly evolving: -- This is a game where tweaking and modifications are almost always taking place. Decks tend not to be completely static in this game. So often, people don't have a current decklist to post.

 

In all card games, there are usually some variables, variations, and personal preference that goes into deck building. I am aware of this and take this into account when reviewing decks and testing them out. I am basically looking for solid builds that win a high percentage versus the field. It could have its difficult matches or auto-losses. this is the type of information I am looking to assemble. Of course this will constantly be in flux as new cards are released but that's one of the ways I draw enjoyment from a game.... the research.

 

4) Posting decks is an onerous process: -- These boards being what they are, posting a decklist is a pretty time consuming process - especially now that the most popular deck-building site has not been updated for 4 CPs. In the past, people were more likely to build their decks on tzumainn.com/agot and post the link (or to copy and paste it from there) than to type everything out on the message boards. It would not surprise me if a number of people are willing to post a decklist for you, but never get around to actually doing it.

 

Agreed. I may create a deck building app for the LCG environment to make it easier for the community. Can any one get in touch with Mainn and see if he wants to pass what he created on to someone else to maintain and keep current? His site is what I am looking for except it hasn't been maintained recently.

 

5) There is a very strong "car and driver" mentality in this community and with this game: -- Not to go all "Yu-Gi-Oh" on you, but there is a very strong feeling with this game that a decklist doesn't tell the whole story and that you never quite get the same results with a deck someone else built. It actually makes sense. This game has a very open architecture. That is, a single card can have a very deep impact not only on the current state of the game, but on how a player approaches the basic rules and strategies, too. Giving you a decklist doesn't really tell you how to play that deck. Things like which plots to reveal in which situations, how certain combos are best utilized, which character is really the power card for a given situation, etc. depends considerably on things like to opponent's deck, the opponent's position and your own personal style. As such, people tend to have a very personal attachment to the decks they put together and sharing a decklist tends to include sharing a level of "this is how I would play it" that isn't easy to just post. There also tends to be a pretty strong feeling that if you want to learn the environment or a new House, you get further by building your own deck and losing a lot as you modify and strengthen it than by starting with someone else's more complete, polished list. It's also why most of the discussions revolve around strategy and theory rather than complete decklists. It's pretty rare (like Lars' MwNK Bara-deck that no one else seems able to duplicate) than a full decklist rather than theory and general composition is requested/discussed.

 

This is a true statement across all card games. That's another fun element of card games for me. Learing how to play all the possible decks in an environment, even the ones that don't appeal to me personally. Its the journey on the way to enlightment. I still have yet to see the Lars MwNK Bara deck complete. His list was a little vague. I'd be very interested to test it out.

 

 So there are some thoughts on why your requests for decklists may seem to be falling on deaf ears. Not really worth much, but there it is.

(BTW: I don't play much LCG-only these days, so the reasons I'm posting this instead of a decklist fall largely in #1 and #2.)

 

 

I have scoured this site looking for information. I am taking what I can find and soliciting for more information. It's the best I can do. The decks I have found, plus my own tweaking, plus tips from various folks have helped me build some solid decks to start out with. As soon as I have a decent amount of games under my belt, I will post my findings in the hopes that it stimulates the community.
I think I have a solid Lannister build. My Targ needs improvement. I have no decks from Martell or Greyjoy so I'd be interested to see "the best" that can be done with what's available (especially with the new treaties).
I appreciate your response. Thank you!
 

 

 

 The quote function wasnt working for me.



#17 ktom

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Posted 24 June 2009 - 06:48 AM

galonso said:

 Less theory more practical application and data from actual testing.

You may be sorely disappointed on this front. Even at the height of the board community, discussion tended to be more on theory and possibility - with a very wide range of practical application offered as support on all ends. The "variance" in data from actual testing has always been huge in this game. Historically, this game has also had a significantly older crowd with more abstract thinkers.

galonso said:

I am basically looking for solid builds that win a high percentage versus the field.

And this is the difficulty without a robust, meaningful organized play program. There is no "field." Or, more to the point, the definition of "field" has changed over the last year from "the 10-15 guys I see every month or so as our local play groups get together, plus the 20 or so guys I see two or three times a year at Gencon, Regionals or other big events" to "the 2-5 guys in town I play with every week or so." The later is considerably less interesting than the former. No one really knows if their builds win a high percentage versus "the field." Take a look at Lars' MwNK discussion. He reports that his deck is winning a very high percentage in his local play group, but the community at large reports not seeing the same results, even when they try. 

galonso said:

The quote function wasnt working for me.

Yeah, it sucks. But that's a whole other topic.

 

I doubt you'll see much with the new Agendas for Greyjoy and Martell. Letting your opponent win at 10 doesn't seem to appeal to most people enough to try building with them - especially since they still cannot use some of the really good "House GJ/Martell only" cards. Most people seem to be more interested in waiting for the expansions - especially since the GJ one is due out in the next 45 days or so.



#18 thorin_81

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Posted 04 July 2009 - 09:05 PM

 

This is the Stark I play in Italy, it's a pretty solid deck and I lost only 2 times with this one:

Plots:

Fury of the Wolf

Rule by Decree

Counting Favors

Wildfire Assault

Fleeing to the Wall

The Winds of Winter

Summoning Seasons

Characters:

3x Midnight Sentry

3x Royal Guard

3x Bolton Refugee

2x Wolf Herald

2x hungry Mob

2x House Umber Berserkers

2x Carrion Bird

1x Bran Stark

1x Sansa

1x Lady

1x Hodor

1x King Robb's Host

1x Robb Stark

1x Mance Ryder

1x Jenie Westerling

1x Jon Snow

1x Maester Wyman

1x Old Nan

1x Greatjon Umber

1x Eddard Stark

1x Cat o' the Canals

1x Catelyn Stark

Attachment:

2x Ice

2x Icy Catapult

1x Nymera

1x Summer

1x Needle

Location:

3x Great Keep

3x Narrow Sea

2x Crossroads

1x Godswood

1x Lord Eddard Chambers

1x Winterfell Castle

1x Street of Steel

1x Street of Sisters

Event: 

3x Winter is Coming

3x To Be a Wolf

2x Lethal Counterattack

2x Bound by Duty (or 2x Distinct Mastery, I haven't decided yet...)

62 cards in total. I don't know if it is "tournament level" but it works really often...

 



#19 galonso

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Posted 06 July 2009 - 03:29 AM

Thank you very much!






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